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osukey/osu.Game.Rulesets.Taiko
History
Bartłomiej Dach 8b8147c321
Rename {catch -> taiko}Component
2022-11-12 03:05:03 +09:00
..
Beatmaps
Make added effect points inherit previous effect point settings
2022-10-27 23:41:17 +02:00
Difficulty
Rename to isConvert
2022-11-04 16:17:49 +09:00
Edit
let TaikoSpan show in timeline before placed
2022-10-23 01:32:22 +09:00
Judgements
Fix test, make strong hits have LargeBonus judgement
2022-08-30 15:00:46 +02:00
Mods
Attempt to make flashlight code slightly more legible
2022-10-25 20:15:19 +02:00
Objects
Merge branch 'master' into argon-taiko
2022-11-12 01:56:30 +09:00
Properties
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Replays
Use AsNonNull() instead.
2022-07-02 19:48:32 +08:00
Resources
Fix BPM multiplier not working in all cases
2021-01-12 17:50:22 +09:00
Scoring
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Skinning
Rename {catch -> taiko}Component
2022-11-12 03:05:03 +09:00
UI
Merge branch 'master' into argon-taiko
2022-11-12 01:56:30 +09:00
osu.Game.Rulesets.Taiko.csproj
Adjust package titles
2021-01-18 11:08:03 +09:00
TaikoInputManager.cs
Merge branch 'master' into hongaaronc/master
2022-07-22 15:55:38 +09:00
TaikoRuleset.cs
Add basic setup for taiko argon skinning
2022-11-07 18:32:12 +09:00
TaikoSkinComponentLookup.cs
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
TaikoSkinComponents.cs
Apply NRT to many taiko classes
2022-11-02 17:15:25 +09:00
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