osukey/osu.Game/Graphics/UserInterface/ThreeStateMenuItem.cs
2019-11-08 13:23:13 +09:00

80 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// An <see cref="OsuMenuItem"/> with three possible states.
/// </summary>
public class ThreeStateMenuItem : StatefulMenuItem<ThreeStates>
{
/// <summary>
/// Creates a new <see cref="ThreeStateMenuItem"/>.
/// </summary>
/// <param name="text">The text to display.</param>
/// <param name="type">The type of action which this <see cref="ThreeStateMenuItem"/> performs.</param>
public ThreeStateMenuItem(string text, MenuItemType type = MenuItemType.Standard)
: this(text, type, null)
{
}
/// <summary>
/// Creates a new <see cref="ThreeStateMenuItem"/>.
/// </summary>
/// <param name="text">The text to display.</param>
/// <param name="type">The type of action which this <see cref="ThreeStateMenuItem"/> performs.</param>
/// <param name="action">A delegate to be invoked when this <see cref="ThreeStateMenuItem"/> is pressed.</param>
public ThreeStateMenuItem(string text, MenuItemType type, Action<ThreeStates> action)
: this(text, getNextState, type, action)
{
}
/// <summary>
/// Creates a new <see cref="ThreeStateMenuItem"/>.
/// </summary>
/// <param name="text">The text to display.</param>
/// <param name="changeStateFunc">A function that mutates a state to another state after this <see cref="ThreeStateMenuItem"/> is pressed.</param>
/// <param name="type">The type of action which this <see cref="ThreeStateMenuItem"/> performs.</param>
/// <param name="action">A delegate to be invoked when this <see cref="ThreeStateMenuItem"/> is pressed.</param>
protected ThreeStateMenuItem(string text, Func<ThreeStates, ThreeStates> changeStateFunc, MenuItemType type, Action<ThreeStates> action)
: base(text, changeStateFunc, type, action)
{
}
public override IconUsage? GetIconForState(ThreeStates state)
{
switch (state)
{
case ThreeStates.Indeterminate:
return FontAwesome.Regular.Circle;
case ThreeStates.Enabled:
return FontAwesome.Solid.Check;
}
return null;
}
private static ThreeStates getNextState(ThreeStates state)
{
switch (state)
{
case ThreeStates.Disabled:
return ThreeStates.Enabled;
case ThreeStates.Indeterminate:
return ThreeStates.Enabled;
case ThreeStates.Enabled:
return ThreeStates.Disabled;
default:
throw new ArgumentOutOfRangeException(nameof(state), state, null);
}
}
}
}