Files
osukey/osu.Game/Overlays/Mods/LocalPlayerModButton.cs
Salman Ahmed 589f2863ca Move incompatibility tooltip logic to local player mod select overlays
This one turned out to be a bit more involved, due to tooltips being
shared and having the potential of being used somewhere where it
shouldn't be, due to the same content type matching.

That's the reason I've defined a protected `TargetContentType`, to be
able to separate "local player mod tooltips" and regular mod tooltips
apart.

Definitely unsure about the solution, but that's as far as I can think
of right now.
2021-08-28 02:38:46 +03:00

121 lines
3.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play.HUD;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Overlays.Mods
{
public class LocalPlayerModButton : ModButton
{
private readonly CompositeDrawable incompatibleIcon;
[Resolved]
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; }
public LocalPlayerModButton(Mod mod)
: base(mod)
{
ButtonContent.Add(incompatibleIcon = new IncompatibleIcon
{
Anchor = Anchor.BottomRight,
Origin = Anchor.Centre,
Position = new Vector2(-13),
});
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedMods.BindValueChanged(_ => Scheduler.AddOnce(updateCompatibility), true);
}
protected override void DisplayMod(Mod mod)
{
base.DisplayMod(mod);
Scheduler.AddOnce(updateCompatibility);
}
private void updateCompatibility()
{
var m = SelectedMod ?? Mods.First();
bool isIncompatible = false;
if (selectedMods.Value.Count > 0 && !selectedMods.Value.Contains(m))
isIncompatible = !ModUtils.CheckCompatibleSet(selectedMods.Value.Append(m));
if (isIncompatible)
incompatibleIcon.Show();
else
incompatibleIcon.Hide();
}
public override ITooltip GetCustomTooltip() => new LocalPlayerModButtonTooltip();
private class LocalPlayerModButtonTooltip : ModButtonTooltip
{
private readonly OsuSpriteText incompatibleText;
private readonly Bindable<IReadOnlyList<Mod>> incompatibleMods = new Bindable<IReadOnlyList<Mod>>();
[Resolved]
private Bindable<RulesetInfo> ruleset { get; set; }
public LocalPlayerModButtonTooltip()
{
AddRange(new Drawable[]
{
incompatibleText = new OsuSpriteText
{
Margin = new MarginPadding { Top = 5 },
Font = OsuFont.GetFont(weight: FontWeight.Regular),
Text = "Incompatible with:"
},
new ModDisplay
{
Current = incompatibleMods,
ExpansionMode = ExpansionMode.AlwaysExpanded,
Scale = new Vector2(0.7f)
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
incompatibleText.Colour = colours.BlueLight;
}
protected override Type TargetContentType => typeof(LocalPlayerModButton);
protected override void UpdateDisplay(Mod mod)
{
base.UpdateDisplay(mod);
var incompatibleTypes = mod.IncompatibleMods;
var allMods = ruleset.Value.CreateInstance().GetAllMods();
incompatibleMods.Value = allMods.Where(m => m.GetType() != mod.GetType() && incompatibleTypes.Any(t => t.IsInstanceOfType(m))).ToList();
incompatibleText.Text = incompatibleMods.Value.Any() ? "Incompatible with:" : "Compatible with all mods";
}
}
}
}