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osukey/osu.Game.Rulesets.Taiko/Objects/Drawables
History
Dean Herbert 58bf288595 Remove DrawableHit's custom sizing logic
Turns out this was unnecessary and never actually being used.
2020-04-23 12:17:52 +09:00
..
Pieces
Remove unnecessary container logic
2020-04-15 18:44:12 +09:00
DrawableBarLine.cs
Correctly expire bar lines in osu!taiko and osu!mania
2020-02-23 13:50:05 +09:00
DrawableBarLineMajor.cs
Remove unused using directives
2019-09-25 01:13:42 +02:00
DrawableCentreHit.cs
Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
2020-04-15 18:03:23 +09:00
DrawableDrumRoll.cs
Reapply taiko visibility hack at a higher level
2020-04-17 19:52:58 +09:00
DrawableDrumRollTick.cs
Add back "filled" property setting
2020-04-16 10:04:09 +09:00
DrawableHit.cs
Remove DrawableHit's custom sizing logic
2020-04-23 12:17:52 +09:00
DrawableRimHit.cs
Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
2020-04-15 18:03:23 +09:00
DrawableStrongNestedHit.cs
Remove unnecessary UpdateState overrides
2019-08-27 05:04:34 +03:00
DrawableSwell.cs
Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
2020-04-15 18:03:23 +09:00
DrawableSwellTick.cs
Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
2020-04-15 18:03:23 +09:00
DrawableTaikoHitObject.cs
Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
2020-04-15 18:03:23 +09:00
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