osukey/osu.Game/Modes/UI/HitRenderer.cs
2017-03-12 00:34:21 +09:00

123 lines
3.6 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Screens.Play;
using System;
using System.Collections.Generic;
namespace osu.Game.Modes.UI
{
public abstract class HitRenderer : Container
{
public event Action<JudgementInfo> OnJudgement;
public event Action OnAllJudged;
internal readonly PlayerInputManager InputManager = new PlayerInputManager();
/// <summary>
/// A function to convert coordinates from gamefield to screen space.
/// </summary>
public abstract Func<Vector2, Vector2> MapPlayfieldToScreenSpace { get; }
/// <summary>
/// The number of Judgements required to be triggered
/// before the game enters post-play routines.
/// </summary>
protected abstract int JudgementCount { get; }
private int maxJudgements;
private int countJudgements;
protected override void LoadComplete()
{
base.LoadComplete();
maxJudgements = JudgementCount;
}
protected void TriggerOnJudgement(JudgementInfo j)
{
countJudgements++;
OnJudgement?.Invoke(j);
if (countJudgements == maxJudgements)
OnAllJudged?.Invoke();
}
}
public abstract class HitRenderer<TObject> : HitRenderer
where TObject : HitObject
{
public override Func<Vector2, Vector2> MapPlayfieldToScreenSpace => Playfield.ScaledContent.ToScreenSpace;
public IEnumerable<DrawableHitObject> DrawableObjects => Playfield.HitObjects.Children;
protected override Container<Drawable> Content => content;
private int judgementCount;
protected override int JudgementCount => judgementCount;
protected Playfield<TObject> Playfield;
protected Beatmap<TObject> Beatmap;
private Container content;
protected HitRenderer(Beatmap beatmap)
{
Beatmap = beatmap.ConvertTo<TObject>();
RelativeSizeAxes = Axes.Both;
InputManager.Add(content = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new[]
{
Playfield = CreatePlayfield(),
}
});
AddInternal(InputManager);
}
[BackgroundDependencyLoader]
private void load()
{
loadObjects();
}
private void loadObjects()
{
foreach (TObject h in Beatmap.HitObjects)
{
DrawableHitObject<TObject> drawableObject = GetVisualRepresentation(h);
if (drawableObject == null)
continue;
drawableObject.OnJudgement += onJudgement;
Playfield.Add(drawableObject);
judgementCount++;
}
Playfield.PostProcess();
}
private void onJudgement(DrawableHitObject<TObject> o, JudgementInfo j) => TriggerOnJudgement(j);
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
protected abstract Playfield<TObject> CreatePlayfield();
}
}