osukey/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgementAdjustmentContainer.cs

24 lines
676 B
C#

using System;
using System.Collections.Generic;
using System.Text;
using osu.Game.Rulesets.UI;
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Mania.UI
{
public class DrawableManiaJudgementAdjustmentContainer : JudgementContainer<DrawableManiaJudgement>
{
private float scorePosition => 0;
public DrawableManiaJudgementAdjustmentContainer(float hitTargetPosition)
{
Anchor = Anchor.TopCentre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Y = hitTargetPosition + 150;
}
public DrawableManiaJudgementAdjustmentContainer()
: this(110) { }
}
}