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61c488cd5eb33314611e87035073112b6a5444b4
osukey/osu.Game.Rulesets.Taiko/Objects
History
Bartłomiej Dach 61c488cd5e Create HO-specific nested hit types
2020-12-13 13:08:32 +01:00
..
Drawables
Rename DHO CreateStrong{-> Nested}Hit
2020-12-13 13:08:32 +01:00
BarLine.cs
Correctly expire bar lines in osu!taiko and osu!mania
2020-02-23 13:50:05 +09:00
DrumRoll.cs
Create HO-specific nested hit types
2020-12-13 13:08:32 +01:00
DrumRollTick.cs
Create HO-specific nested hit types
2020-12-13 13:08:32 +01:00
Hit.cs
Create HO-specific nested hit types
2020-12-13 13:08:32 +01:00
HitType.cs
Remove CentreHit/RimHit hitobject abstraction
2020-03-23 12:08:15 +09:00
IgnoreHit.cs
Added ignore hit object
2020-04-11 17:20:37 +08:00
StrongNestedHitObject.cs
Create HO-specific nested hit types
2020-12-13 13:08:32 +01:00
Swell.cs
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
SwellTick.cs
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
2020-02-23 13:49:06 +09:00
TaikoHitObject.cs
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
TaikoStrongHitObject.cs
Create HO-specific nested hit types
2020-12-13 13:08:32 +01:00
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