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196 lines
8.0 KiB
C#
196 lines
8.0 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using OpenTK.Input;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Input;
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using osu.Framework.Lists;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Timing;
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namespace osu.Game.Rulesets.UI
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{
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/// <summary>
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/// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
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/// </summary>
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public class ScrollingPlayfield : Playfield
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{
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/// <summary>
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/// The default span of time visible by the length of the scrolling axes.
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/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
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/// </summary>
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private const double time_span_default = 1500;
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/// <summary>
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/// The minimum span of time that may be visible by the length of the scrolling axes.
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/// </summary>
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private const double time_span_min = 50;
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/// <summary>
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/// The maximum span of time that may be visible by the length of the scrolling axes.
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/// </summary>
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private const double time_span_max = 10000;
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/// <summary>
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/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
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/// </summary>
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private const double time_span_step = 50;
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/// <summary>
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/// The span of time that is visible by the length of the scrolling axes.
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/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
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/// </summary>
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public readonly BindableDouble VisibleTimeRange = new BindableDouble(time_span_default)
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{
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Default = time_span_default,
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MinValue = time_span_min,
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MaxValue = time_span_max
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};
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/// <summary>
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/// The container that contains the <see cref="SpeedAdjustmentContainer"/>s and <see cref="DrawableHitObject"/>s.
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/// </summary>
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public new readonly ScrollingHitObjectContainer HitObjects;
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/// <summary>
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/// Creates a new <see cref="ScrollingPlayfield"/>.
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/// </summary>
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/// <param name="scrollingAxes">The axes on which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
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/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width</param>
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protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null)
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: base(customWidth)
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{
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base.HitObjects = HitObjects = new ScrollingHitObjectContainer(direction) { RelativeSizeAxes = Axes.Both };
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HitObjects.TimeRange.BindTo(VisibleTimeRange);
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}
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private List<ScrollingPlayfield> nestedPlayfields;
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/// <summary>
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/// All the <see cref="ScrollingPlayfield"/>s nested inside this playfield.
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/// </summary>
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public IEnumerable<ScrollingPlayfield> NestedPlayfields => nestedPlayfields;
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/// <summary>
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/// Adds a <see cref="ScrollingPlayfield"/> to this playfield. The nested <see cref="ScrollingPlayfield"/>
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/// will be given all of the same speed adjustments as this playfield.
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/// </summary>
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/// <param name="otherPlayfield">The <see cref="ScrollingPlayfield"/> to add.</param>
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protected void AddNested(ScrollingPlayfield otherPlayfield)
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{
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if (nestedPlayfields == null)
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nestedPlayfields = new List<ScrollingPlayfield>();
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nestedPlayfields.Add(otherPlayfield);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (state.Keyboard.ControlPressed)
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{
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switch (args.Key)
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{
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case Key.Minus:
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transformVisibleTimeRangeTo(VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
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break;
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case Key.Plus:
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transformVisibleTimeRangeTo(VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
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break;
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}
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}
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return false;
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}
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private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, Easing easing = Easing.None)
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{
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this.TransformTo(this.PopulateTransform(new TransformVisibleTimeRange(), newTimeRange, duration, easing));
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}
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private class TransformVisibleTimeRange : Transform<double, ScrollingPlayfield>
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{
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private double valueAt(double time)
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{
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if (time < StartTime) return StartValue;
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if (time >= EndTime) return EndValue;
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return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
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}
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public override string TargetMember => "VisibleTimeRange.Value";
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protected override void Apply(ScrollingPlayfield d, double time) => d.VisibleTimeRange.Value = valueAt(time);
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protected override void ReadIntoStartValue(ScrollingPlayfield d) => StartValue = d.VisibleTimeRange.Value;
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}
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public class ScrollingHitObjectContainer : HitObjectContainer
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{
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public readonly BindableDouble TimeRange = new BindableDouble
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{
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MinValue = 0,
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MaxValue = double.MaxValue
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};
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public readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>();
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private readonly ScrollingDirection direction;
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public ScrollingHitObjectContainer(ScrollingDirection direction)
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{
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this.direction = direction;
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RelativeSizeAxes = Axes.Both;
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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var currentMultiplier = controlPointAt(Time.Current);
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foreach (var obj in AliveObjects)
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{
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var relativePosition = (Time.Current - obj.HitObject.StartTime) / (TimeRange / currentMultiplier.Multiplier);
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// Todo: We may need to consider scale here
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var finalPosition = (float)relativePosition * DrawSize;
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switch (direction)
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{
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case ScrollingDirection.Up:
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obj.Y = -finalPosition.Y;
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break;
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case ScrollingDirection.Down:
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obj.Y = finalPosition.Y;
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break;
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case ScrollingDirection.Left:
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obj.X = -finalPosition.X;
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break;
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case ScrollingDirection.Right:
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obj.X = finalPosition.X;
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break;
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}
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}
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}
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private readonly MultiplierControlPoint searchingPoint = new MultiplierControlPoint();
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private MultiplierControlPoint controlPointAt(double time)
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{
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if (ControlPoints.Count == 0)
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return new MultiplierControlPoint(double.MinValue);
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if (time < ControlPoints[0].StartTime)
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return ControlPoints[0];
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searchingPoint.StartTime = time;
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int index = ControlPoints.BinarySearch(searchingPoint);
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if (index < 0)
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index = ~index - 1;
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return ControlPoints[index];
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}
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}
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}
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}
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