2017-11-15 10:21:07 +03:00

116 lines
3.6 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Overlays.BeatmapSet.Scores
{
public class ScoresContainer : Container
{
private const int spacing = 15;
private const int fade_duration = 200;
private readonly FillFlowContainer flow;
private readonly DrawableTopScore topScore;
private readonly LoadingAnimation loadingAnimation;
private readonly Box foreground;
private bool isLoading;
public bool IsLoading
{
get { return isLoading; }
set
{
if (isLoading == value) return;
isLoading = value;
foreground.FadeTo(isLoading ? 1 : 0, fade_duration);
loadingAnimation.FadeTo(isLoading ? 1 : 0, fade_duration);
}
}
private IEnumerable<OnlineScore> scores;
public IEnumerable<OnlineScore> Scores
{
get { return scores; }
set
{
scores = value;
var scoresAmount = scores.Count();
if (scoresAmount == 0)
{
CleanAllScores();
return;
}
topScore.Score = scores.FirstOrDefault();
topScore.Show();
flow.Clear();
if (scoresAmount < 2)
return;
for (int i = 1; i < scoresAmount; i++)
flow.Add(new DrawableScore(i, scores.ElementAt(i)));
}
}
public ScoresContainer()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
new FillFlowContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Width = 0.95f,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, spacing),
Margin = new MarginPadding { Vertical = spacing },
Children = new Drawable[]
{
topScore = new DrawableTopScore(),
flow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 1),
},
}
},
foreground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.7f),
Alpha = 0,
},
loadingAnimation = new LoadingAnimation
{
Alpha = 0,
},
};
}
public void CleanAllScores()
{
topScore.Hide();
flow.Clear();
}
}
}