mirror of
https://github.com/osukey/osukey.git
synced 2025-05-11 16:47:19 +09:00
64 lines
2.6 KiB
C#
64 lines
2.6 KiB
C#
using OpenTK;
|
|
using osu.Framework;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.UserInterface;
|
|
|
|
namespace osu.Game.Overlays.Options
|
|
{
|
|
public class SkinSection : OptionsSection
|
|
{
|
|
public override string Header => "Skin";
|
|
public override FontAwesome Icon => FontAwesome.fa_paint_brush;
|
|
|
|
private CheckBoxOption ignoreSkins, useSkinSoundSamples, useTaikoSkin, useSkinCursor, autoCursorSize;
|
|
|
|
public SkinSection()
|
|
{
|
|
content.Spacing = new Vector2(0, 5);
|
|
Children = new Drawable[]
|
|
{
|
|
new SpriteText { Text = "TODO: Skin preview textures" },
|
|
new SpriteText { Text = "Current skin: TODO dropdown" },
|
|
new OsuButton
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Text = "Preview gameplay",
|
|
},
|
|
new OsuButton
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Text = "Open skin folder",
|
|
},
|
|
new OsuButton
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Text = "Export as .osk",
|
|
},
|
|
ignoreSkins = new CheckBoxOption { LabelText = "Ignore all beatmap skins" },
|
|
useSkinSoundSamples = new CheckBoxOption { LabelText = "Use skin's sound samples" },
|
|
useTaikoSkin = new CheckBoxOption { LabelText = "Use Taiko skin for Taiko mode" },
|
|
useSkinCursor = new CheckBoxOption { LabelText = "Always use skin cursor" },
|
|
new SpriteText { Text = "Cursor size: TODO slider" },
|
|
autoCursorSize = new CheckBoxOption { LabelText = "Automatic cursor size" },
|
|
};
|
|
}
|
|
|
|
protected override void Load(BaseGame game)
|
|
{
|
|
base.Load(game);
|
|
var osuGame = game as OsuGameBase;
|
|
if (osuGame != null)
|
|
{
|
|
ignoreSkins.Bindable = osuGame.Config.GetBindable<bool>(OsuConfig.IgnoreBeatmapSkins);
|
|
useSkinSoundSamples.Bindable = osuGame.Config.GetBindable<bool>(OsuConfig.SkinSamples);
|
|
useTaikoSkin.Bindable = osuGame.Config.GetBindable<bool>(OsuConfig.UseTaikoSkin);
|
|
useSkinCursor.Bindable = osuGame.Config.GetBindable<bool>(OsuConfig.UseSkinCursor);
|
|
autoCursorSize.Bindable = osuGame.Config.GetBindable<bool>(OsuConfig.AutomaticCursorSizing);
|
|
}
|
|
}
|
|
}
|
|
} |