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sim1222
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osukey
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osukey
/
osu.Game.Rulesets.Catch
/
Difficulty
History
Dean Herbert
b339c149d8
Copy
BaseDifficulty
to
Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
..
Preprocessing
Refactor catch Movement skill to not require explicit clockrate usage
2021-02-21 18:24:30 +11:00
Skills
changed decay system to allow for customizing the currentStrain
2021-08-16 22:14:29 +00:00
CatchDifficultyAttributes.cs
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-08 19:43:59 +10:00
CatchDifficultyCalculator.cs
Copy
BaseDifficulty
to
Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
CatchPerformanceCalculator.cs
Replace calls to obsoleted
GetOrDefault()
extension
2021-07-18 21:52:16 +02:00