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6b5b2152991f3ba617b42f274fee646f37753ab7
osukey/osu.Game.Rulesets.Taiko/Objects
History
Dean Herbert 6b5b215299 Split out IHasPath from IHasCurve to better define hitobjects
2020-05-26 17:44:47 +09:00
..
Drawables
Add test for final sample output
2020-05-19 23:28:13 +09:00
BarLine.cs
Correctly expire bar lines in osu!taiko and osu!mania
2020-02-23 13:50:05 +09:00
DrumRoll.cs
Split out IHasPath from IHasCurve to better define hitobjects
2020-05-26 17:44:47 +09:00
DrumRollTick.cs
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
Hit.cs
Remove CentreHit/RimHit hitobject abstraction
2020-03-23 12:08:15 +09:00
HitType.cs
Remove CentreHit/RimHit hitobject abstraction
2020-03-23 12:08:15 +09:00
IgnoreHit.cs
Added ignore hit object
2020-04-11 17:20:37 +08:00
StrongHitObject.cs
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
Swell.cs
Use cancellation token in taiko swell/drumroll
2020-05-15 19:25:14 +09:00
SwellTick.cs
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
2020-02-23 13:49:06 +09:00
TaikoHitObject.cs
Add cancellation token support to CreateNestedHitObjects()
2020-05-15 18:07:41 +09:00
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