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- Removed the Xamarin.Essentials package from osu.Game and added it to osu.iOS and osu.Android only. - iOS and Android implementations use Xamarin.Essentials.Battery, while the Desktop implementation only returns 100% battery for now. - Added a BatteryCutoff property to PowerStatus so it can be different for each platform (default 20%, 25% on iOS)
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Graphics;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Utils;
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namespace osu.Game.Tests
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{
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public class OsuTestBrowser : OsuGameBase
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{
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public OsuTestBrowser()
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{
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powerStatus = new DefaultPowerStatus();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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LoadComponentAsync(new ScreenStack(new BackgroundScreenDefault { Colour = OsuColour.Gray(0.5f) })
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{
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Depth = 10,
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RelativeSizeAxes = Axes.Both,
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}, AddInternal);
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// Have to construct this here, rather than in the constructor, because
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// we depend on some dependencies to be loaded within OsuGameBase.load().
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Add(new TestBrowser());
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}
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public override void SetHost(GameHost host)
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{
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base.SetHost(host);
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host.Window.CursorState |= CursorState.Hidden;
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}
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}
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}
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