osukey/osu.Game/Tests/OsuTestBrowser.cs
Christine Chen 6bccb3aab6 Use DI to implement battery detection, add BatteryCutoff property
- Removed the Xamarin.Essentials package from osu.Game and added it to osu.iOS and osu.Android only.
- iOS and Android implementations use Xamarin.Essentials.Battery, while the Desktop implementation
only returns 100% battery for now.
- Added a BatteryCutoff property to PowerStatus so it can be different for each platform (default 20%, 25% on iOS)
2021-04-08 19:55:11 -04:00

42 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Screens.Backgrounds;
using osu.Game.Utils;
namespace osu.Game.Tests
{
public class OsuTestBrowser : OsuGameBase
{
public OsuTestBrowser()
{
powerStatus = new DefaultPowerStatus();
}
protected override void LoadComplete()
{
base.LoadComplete();
LoadComponentAsync(new ScreenStack(new BackgroundScreenDefault { Colour = OsuColour.Gray(0.5f) })
{
Depth = 10,
RelativeSizeAxes = Axes.Both,
}, AddInternal);
// Have to construct this here, rather than in the constructor, because
// we depend on some dependencies to be loaded within OsuGameBase.load().
Add(new TestBrowser());
}
public override void SetHost(GameHost host)
{
base.SetHost(host);
host.Window.CursorState |= CursorState.Hidden;
}
}
}