osukey/osu.iOS/OsuGameIOS.cs
Christine Chen 6bccb3aab6 Use DI to implement battery detection, add BatteryCutoff property
- Removed the Xamarin.Essentials package from osu.Game and added it to osu.iOS and osu.Android only.
- iOS and Android implementations use Xamarin.Essentials.Battery, while the Desktop implementation
only returns 100% battery for now.
- Added a BatteryCutoff property to PowerStatus so it can be different for each platform (default 20%, 25% on iOS)
2021-04-08 19:55:11 -04:00

35 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using Foundation;
using osu.Game;
using osu.Game.Updater;
using osu.Game.Utils;
using Xamarin.Essentials;
namespace osu.iOS
{
public class OsuGameIOS : OsuGame
{
public OsuGameIOS()
: base(null)
{
powerStatus = new IOSPowerStatus();
}
public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString());
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
public class IOSPowerStatus : PowerStatus
{
// The low battery alert appears at 20% on iOS
// https://github.com/ppy/osu/issues/12239
public override double BatteryCutoff => 0.25;
public override double ChargeLevel => Battery.ChargeLevel;
public override bool IsCharging => Battery.PowerSource != BatteryPowerSource.Battery;
}
}
}