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- Removed the Xamarin.Essentials package from osu.Game and added it to osu.iOS and osu.Android only. - iOS and Android implementations use Xamarin.Essentials.Battery, while the Desktop implementation only returns 100% battery for now. - Added a BatteryCutoff property to PowerStatus so it can be different for each platform (default 20%, 25% on iOS)
35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Foundation;
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using osu.Game;
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using osu.Game.Updater;
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using osu.Game.Utils;
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using Xamarin.Essentials;
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namespace osu.iOS
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{
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public class OsuGameIOS : OsuGame
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{
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public OsuGameIOS()
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: base(null)
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{
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powerStatus = new IOSPowerStatus();
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}
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public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString());
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protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
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public class IOSPowerStatus : PowerStatus
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{
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// The low battery alert appears at 20% on iOS
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// https://github.com/ppy/osu/issues/12239
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public override double BatteryCutoff => 0.25;
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public override double ChargeLevel => Battery.ChargeLevel;
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public override bool IsCharging => Battery.PowerSource != BatteryPowerSource.Battery;
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}
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}
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}
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