ekrctb 6f8a2e6ff2 Use LifetimeManagementContainer
This is a significant performance boost for gameplay,
especially for long or stroyboard-heavy maps.
2018-12-13 15:23:06 +09:00

22 lines
714 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
/// <summary>
/// Connects hit objects visually, for example with follow points.
/// </summary>
public abstract class ConnectionRenderer<T> : LifetimeManagementContainer
where T : HitObject
{
/// <summary>
/// Hit objects to create connections for
/// </summary>
public abstract IEnumerable<T> HitObjects { get; set; }
}
}