Files
osukey/osu.Game/Screens/Select
Bartłomiej Dach 70842f71f4 Fix floating point handling in filter intervals
Due to floating-point rounding and representation errors, filters could
wrongly display results incongruous with the wedge display text (ie.
a beatmap with the BPM of 139.99999 would be displayed as having 140
BPM and also pass the bpm<140 filter).

Apply tolerance when parsing floating-point constraints. The tolerance
chosen is half of what the UI displays for the particular values (so
for example half of 0.1 for AR/DR/CS, 0.01 for stars, etc.)

Tests updated accordingly.
2019-09-22 00:20:55 +02:00
..
2019-09-22 00:20:55 +02:00
2019-02-28 13:31:40 +09:00
2019-08-21 13:29:50 +09:00
2019-08-04 13:54:23 +03:00
2019-08-07 12:20:49 +09:00
2019-08-07 12:20:49 +09:00
2019-05-08 19:35:20 +09:00
2019-09-19 15:45:08 +09:00