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50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Tournament.Components;
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namespace osu.Game.Tournament.Screens.Gameplay
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{
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public class GameplayScreen : BeatmapInfoScreen
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{
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private readonly BindableBool warmup = new BindableBool();
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[BackgroundDependencyLoader]
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private void load(LadderInfo ladder, TextureStore textures)
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{
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AddRange(new Drawable[]
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{
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new MatchHeader(),
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// new CustomChatOverlay
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// {
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// Anchor = Anchor.BottomCentre,
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// Origin = Anchor.BottomCentre,
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// Size = new Vector2(0.4f, 1)
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// },
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new ControlPanel
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{
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Children = new Drawable[]
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{
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new TriangleButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Toggle warmup",
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Action = toggleWarmup
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}
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}
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}
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});
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}
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private void toggleWarmup()
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{
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warmup.Toggle();
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}
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}
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}
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