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110 lines
3.5 KiB
C#
110 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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public class ScoreTextLine : Container
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{
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private const float text_size = 12;
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public const float RANK_POSITION = 30;
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public const float SCORE_POSITION = 90;
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public const float ACCURACY_POSITION = 170;
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public const float PLAYER_POSITION = 270;
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public const float MAX_COMBO_POSITION = 0.5f;
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public const float HIT_GREAT_POSITION = 0.6f;
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public const float HIT_GOOD_POSITION = 0.65f;
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public const float HIT_MEH_POSITION = 0.7f;
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public const float HIT_MISS_POSITION = 0.75f;
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public const float PP_POSITION = 0.8f;
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public ScoreTextLine(int maxModsAmount)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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new ScoreText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreRight,
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Text = "rank".ToUpper(),
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X = RANK_POSITION,
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},
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new ScoreText
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{
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Text = "score".ToUpper(),
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X = SCORE_POSITION,
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},
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new ScoreText
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{
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Text = "accuracy".ToUpper(),
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X = ACCURACY_POSITION,
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},
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new ScoreText
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{
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Text = "player".ToUpper(),
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X = PLAYER_POSITION,
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},
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new ScoreText
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{
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Text = "max combo".ToUpper(),
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X = MAX_COMBO_POSITION,
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RelativePositionAxes = Axes.X,
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},
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new ScoreText
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{
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Text = "300",
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RelativePositionAxes = Axes.X,
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X = HIT_GREAT_POSITION,
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},
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new ScoreText
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{
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Text = "100".ToUpper(),
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RelativePositionAxes = Axes.X,
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X = HIT_GOOD_POSITION,
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},
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new ScoreText
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{
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Text = "50".ToUpper(),
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RelativePositionAxes = Axes.X,
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X = HIT_MEH_POSITION,
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},
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new ScoreText
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{
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Text = "miss".ToUpper(),
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RelativePositionAxes = Axes.X,
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X = HIT_MISS_POSITION,
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},
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new ScoreText
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{
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Text = "pp".ToUpper(),
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RelativePositionAxes = Axes.X,
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X = PP_POSITION,
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},
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new ScoreText
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreLeft,
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Text = "mods".ToUpper(),
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X = -30 * maxModsAmount,
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},
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};
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}
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private class ScoreText : SpriteText
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{
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public ScoreText()
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{
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TextSize = text_size;
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}
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}
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}
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}
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