Files
osukey/osu.Game/Screens/Select
Bartłomiej Dach 7b274083d3 Fix phantom beatmap sets appearing on carousel after delete/update
Regressed in c40c70509e.

As it turns out, `item.Item.Filtered.Value` is not the only condition
that should be checked to determine if a carousel item should be hidden
or not - `item.Item.State.Value != CarouselItemState.Collapsed` should
also be true. This was even available as the `item.Item.Visible`
convenience property, which is used in this commit.

Failing to check `item.Item.State.Value` led to setting non-zero alpha
on collapsed carousel items, leading to phantom beatmap sets appearing,
as the alpha was set in the entire carousel's `Update()` method, thus
firing every frame.
2022-11-20 10:08:34 +01:00
..
2022-06-24 21:26:19 +09:00
2022-08-21 23:09:33 -04:00
2022-11-17 04:05:21 +03:00
2022-06-24 21:26:19 +09:00
2022-11-17 16:15:34 +08:00