Logo
Explore Help
Sign In
sim1222/osukey
1
1
Fork 0
You've already forked osukey
mirror of https://github.com/osukey/osukey.git synced 2025-08-03 06:36:31 +09:00
Code Issues Packages Projects Releases Wiki Activity
Files
7b350fc8e5f61644d63700c236fe2c447eb39efd
osukey/osu.Game.Rulesets.Taiko/Objects
History
Bartłomiej Dach 7b350fc8e5 Prepare strongable DHO for HO application
2020-12-20 15:42:24 +01:00
..
Drawables
Prepare strongable DHO for HO application
2020-12-20 15:42:24 +01:00
BarLine.cs
Add backing bindable for major field
2020-12-13 22:12:26 +01:00
DrumRoll.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
DrumRollTick.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
Hit.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
HitType.cs
Remove CentreHit/RimHit hitobject abstraction
2020-03-23 12:08:15 +09:00
IgnoreHit.cs
Added ignore hit object
2020-04-11 17:20:37 +08:00
StrongNestedHitObject.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
Swell.cs
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
SwellTick.cs
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
2020-02-23 13:49:06 +09:00
TaikoHitObject.cs
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
TaikoStrongableHitObject.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
Powered by Gitea Version: 1.24.2 Page: 168ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API