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7bc8a4bb5fa9e65937340f06560d5ab27ad5ac80
osukey/osu.Game.Rulesets.Taiko/Objects
History
Dean Herbert 7bc8a4bb5f Apply same logic changes to IsStrong status
2021-05-21 16:15:27 +09:00
..
Drawables
Apply same logic changes to IsStrong status
2021-05-21 16:15:27 +09:00
BarLine.cs
Add backing bindable for major field
2020-12-13 22:12:26 +01:00
DrumRoll.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
DrumRollTick.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
Hit.cs
Fix type-to-sample mapping being applied too late
2021-05-21 14:37:22 +09:00
HitType.cs
Remove CentreHit/RimHit hitobject abstraction
2020-03-23 12:08:15 +09:00
IgnoreHit.cs
Added ignore hit object
2020-04-11 17:20:37 +08:00
StrongNestedHitObject.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
Swell.cs
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
SwellTick.cs
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
2020-02-23 13:49:06 +09:00
TaikoHitObject.cs
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
TaikoStrongableHitObject.cs
Apply same logic changes to IsStrong status
2021-05-21 16:15:27 +09:00
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