osukey/osu.Game/Input/KeyBindingStore.cs
2017-08-14 20:19:25 +09:00

62 lines
1.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Input.Bindings;
using SQLite.Net;
namespace osu.Game.Input
{
public class KeyBindingStore : DatabaseBackedStore
{
public KeyBindingStore(SQLiteConnection connection, Storage storage = null)
: base(connection, storage)
{
}
protected override int StoreVersion => 2;
protected override void PerformMigration(int currentVersion, int targetVersion)
{
base.PerformMigration(currentVersion, targetVersion);
while (currentVersion++ < targetVersion)
{
switch (currentVersion)
{
case 1:
// cannot migrate; breaking underlying changes.
Reset();
break;
}
}
}
protected override void Prepare(bool reset = false)
{
Connection.CreateTable<DatabasedKeyBinding>();
}
protected override Type[] ValidTypes => new[]
{
typeof(DatabasedKeyBinding)
};
public List<KeyBinding> GetProcessedList(IEnumerable<KeyBinding> defaults, int? rulesetId, int? variant)
{
//todo: cache and share reference
List<KeyBinding> bindings = new List<KeyBinding>(defaults);
// load from database if present.
foreach (var b in Query<DatabasedKeyBinding>(b => b.RulesetID == rulesetId && b.Variant == variant))
bindings.Add(b);
return bindings;
}
}
}