Files
osukey/osu.Game.Tests
Dean Herbert 7e0379441c Change TestSceneOsuGame to use OsuGameTestScene to avoid async disposal deadlock
The original implementation was done so in a way that the nested `OsuGame` would be disposed via the async queue, causing a deadlock for 10-20s during test runs. `OsuGameTestScene` was already fixed to avoid this, so consuming it here seems like the easy fix.
2021-10-07 16:18:48 +09:00
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2020-12-03 23:13:48 +01:00
2021-08-30 17:25:36 +09:00
2021-10-03 00:55:29 +09:00
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