mirror of
https://github.com/osukey/osukey.git
synced 2025-05-04 21:27:22 +09:00
96 lines
3.2 KiB
C#
96 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Mania.Judgements;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Objects
|
|
{
|
|
/// <summary>
|
|
/// Represents a hit object which has a single hit press.
|
|
/// </summary>
|
|
public class Note : ManiaHitObject
|
|
{
|
|
public override Judgement CreateJudgement() => new ManiaJudgement();
|
|
|
|
private IBeatmap Beatmap;
|
|
|
|
public readonly Bindable<int> SnapBindable = new Bindable<int>();
|
|
|
|
public int Snap
|
|
{
|
|
get => SnapBindable.Value;
|
|
set => SnapBindable.Value = value;
|
|
}
|
|
|
|
public Note(IBeatmap beatmap) : base()
|
|
{
|
|
Beatmap = beatmap;
|
|
this.StartTimeBindable.BindValueChanged(_ => SnapToBeatmap(), true);
|
|
}
|
|
|
|
private void SnapToBeatmap()
|
|
{
|
|
if (Beatmap != null)
|
|
{
|
|
TimingControlPoint currentTimingPoint = Beatmap.ControlPointInfo.TimingPointAt(StartTime);
|
|
int timeSignature = (int)currentTimingPoint.TimeSignature;
|
|
double startTime = currentTimingPoint.Time;
|
|
double secondsPerFourCounts = currentTimingPoint.BeatLength * 4;
|
|
|
|
double offset = startTime % secondsPerFourCounts;
|
|
double snapResult = StartTime % secondsPerFourCounts - offset;
|
|
|
|
if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 4.0))
|
|
{
|
|
Snap = 1;
|
|
}
|
|
else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 8.0))
|
|
{
|
|
Snap = 2;
|
|
}
|
|
else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 12.0))
|
|
{
|
|
Snap = 3;
|
|
}
|
|
else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 16.0))
|
|
{
|
|
Snap = 4;
|
|
}
|
|
else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 24.0))
|
|
{
|
|
Snap = 6;
|
|
}
|
|
else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 32.0))
|
|
{
|
|
Snap = 8;
|
|
}
|
|
else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 48.0))
|
|
{
|
|
Snap = 12;
|
|
}
|
|
else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 64.0))
|
|
{
|
|
Snap = 16;
|
|
}
|
|
else
|
|
{
|
|
Snap = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
private const double LENIENCY_MS = 1.0;
|
|
private static bool AlmostDivisibleBy(double dividend, double divisor)
|
|
{
|
|
double remainder = Math.Abs(dividend) % divisor;
|
|
return Precision.AlmostEquals(remainder, 0, LENIENCY_MS) || Precision.AlmostEquals(remainder - divisor, 0, LENIENCY_MS);
|
|
}
|
|
}
|
|
}
|