osukey/osu.Game.Tests/Mods/ModUtilsTest.cs

93 lines
3.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Utils;
namespace osu.Game.Tests.Mods
{
[TestFixture]
public class ModUtilsTest
{
[Test]
public void TestModIsCompatibleByItself()
{
var mod = new Mock<Mod>();
Assert.That(ModUtils.CheckCompatibleSet(new[] { mod.Object }));
}
[Test]
public void TestIncompatibleThroughTopLevel()
{
var mod1 = new Mock<Mod>();
var mod2 = new Mock<Mod>();
mod1.Setup(m => m.IncompatibleMods).Returns(new[] { mod2.Object.GetType() });
// Test both orderings.
Assert.That(ModUtils.CheckCompatibleSet(new[] { mod1.Object, mod2.Object }), Is.False);
Assert.That(ModUtils.CheckCompatibleSet(new[] { mod2.Object, mod1.Object }), Is.False);
}
[Test]
public void TestIncompatibleThroughMultiMod()
{
var mod1 = new Mock<Mod>();
// The nested mod.
var mod2 = new Mock<Mod>();
mod2.Setup(m => m.IncompatibleMods).Returns(new[] { mod1.Object.GetType() });
var multiMod = new MultiMod(new MultiMod(mod2.Object));
// Test both orderings.
Assert.That(ModUtils.CheckCompatibleSet(new[] { multiMod, mod1.Object }), Is.False);
Assert.That(ModUtils.CheckCompatibleSet(new[] { mod1.Object, multiMod }), Is.False);
}
[Test]
public void TestAllowedThroughMostDerivedType()
{
var mod = new Mock<Mod>();
Assert.That(ModUtils.CheckAllowed(new[] { mod.Object }, new[] { mod.Object.GetType() }));
}
[Test]
public void TestNotAllowedThroughBaseType()
{
var mod = new Mock<Mod>();
Assert.That(ModUtils.CheckAllowed(new[] { mod.Object }, new[] { typeof(Mod) }), Is.False);
}
// test incompatible pair.
[TestCase(new[] { typeof(OsuModDoubleTime), typeof(OsuModHalfTime) }, new[] { typeof(OsuModDoubleTime), typeof(OsuModHalfTime) })]
// test incompatible pair with derived class.
[TestCase(new[] { typeof(OsuModNightcore), typeof(OsuModHalfTime) }, new[] { typeof(OsuModNightcore), typeof(OsuModHalfTime) })]
// test system mod.
[TestCase(new[] { typeof(OsuModDoubleTime), typeof(OsuModTouchDevice) }, new[] { typeof(OsuModTouchDevice) })]
// test valid.
[TestCase(new[] { typeof(OsuModDoubleTime), typeof(OsuModHardRock) }, null)]
public void TestInvalidModScenarios(Type[] input, Type[] expectedInvalid)
{
List<Mod> inputMods = new List<Mod>();
foreach (var t in input)
inputMods.Add((Mod)Activator.CreateInstance(t));
bool isValid = ModUtils.CheckValidForGameplay(inputMods, out var invalid);
Assert.That(isValid, Is.EqualTo(expectedInvalid == null));
if (isValid)
Assert.IsNull(invalid);
else
Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
}
}
}