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44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using SQLite.Net;
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namespace osu.Game.Database
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{
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public abstract class Database
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{
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protected SQLiteConnection Connection { get; }
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protected Storage Storage { get; }
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protected Database(Storage storage, SQLiteConnection connection)
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{
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Storage = storage;
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Connection = connection;
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try
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{
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Prepare();
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}
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catch (Exception e)
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{
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Logger.Error(e, @"Failed to initialise the beatmap database! Trying again with a clean database...");
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storage.DeleteDatabase(@"beatmaps");
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Reset();
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Prepare();
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}
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}
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/// <summary>
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/// Prepare this database for use.
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/// </summary>
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protected abstract void Prepare();
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/// <summary>
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/// Reset this database to a default state. Undo all changes to database and storage backings.
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/// </summary>
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public abstract void Reset();
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}
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} |