Logo
Explore Help
Sign In
sim1222/osukey
1
1
Fork 0
You've already forked osukey
mirror of https://github.com/osukey/osukey.git synced 2025-08-02 22:26:41 +09:00
Code Issues Packages Projects Releases Wiki Activity
Files
88666c865f3e673500c19f6e11cb61918f9a7997
osukey/osu.Game.Modes.Taiko
History
smoogipooo 88666c865f Make hit objects default size relative to play field size, not the other way around.
2017-04-10 09:23:00 +09:00
..
Beatmaps
Remove all trailing whitespaces in this repo.
2017-04-06 16:21:18 +08:00
Judgements
Make combo be changed by the base ScoreProcessor.
2017-04-06 14:37:21 +09:00
Mods
Update to match new replay structure.
2017-03-31 16:20:31 +09:00
Objects
Make hit objects default size relative to play field size, not the other way around.
2017-04-10 09:23:00 +09:00
Properties
Remove all trailing whitespaces in this repo.
2017-04-06 16:21:18 +08:00
Replays
Define TickRate to adjust rate of ticks externally, removing todo.
2017-04-03 15:32:38 +09:00
Scoring
Make combo be changed by the base ScoreProcessor.
2017-04-06 14:37:21 +09:00
UI
Make hit objects default size relative to play field size, not the other way around.
2017-04-10 09:23:00 +09:00
OpenTK.dll.config
Add/update license headers.
2017-02-14 18:17:35 +09:00
osu.Game.Modes.Taiko.csproj
Use more suffixes.
2017-04-05 10:37:49 +09:00
packages.config
License headers + general fixes.
2017-03-28 10:51:22 +09:00
TaikoDifficultyCalculator.cs
Rename TaikoBaseHit -> TaikoHitObject.
2017-03-17 13:33:48 +09:00
TaikoRuleset.cs
Implement TaikoModAutoplay.
2017-03-29 11:04:47 +09:00
Powered by Gitea Version: 1.24.2 Page: 160ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API