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osukey/osu.Game.Rulesets.Catch/UI
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Dan Balasescu 2e0fdf9bca
Merge pull request #11011 from ekrctb/catch-pooling-initial
Initial implementation of hit object pooling in osu!catch ruleset
2020-12-02 13:02:22 +09:00
..
CatchComboDisplay.cs
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
Catcher.cs
Apply suggested styling changes
2020-12-01 14:46:04 +09:00
CatcherAnimationState.cs
Add catcher kiai/fail animation states
2020-03-10 15:28:37 +09:00
CatcherArea.cs
Convert switch expression to switch statement
2020-12-01 09:50:52 +09:00
CatcherSprite.cs
Remove ScaleDownToFit as it was not implemented without enough safety
2020-03-31 13:50:04 +09:00
CatcherTrailDisplay.cs
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-09-01 20:17:25 +03:00
CatcherTrailSprite.cs
Make catcher's trail reflect the current animation frame rather than play the full animation
2020-03-11 14:28:13 +09:00
CatchPlayfield.cs
Use bigger initial capacity for catch hit object pool
2020-12-01 14:50:42 +09:00
CatchPlayfieldAdjustmentContainer.cs
Align osu!catch playfield with stable 1:1
2020-08-20 19:12:37 +09:00
CatchReplayRecorder.cs
Fix catch positional data being incorrectly recorded
2020-03-24 15:38:54 +09:00
DrawableCatchRuleset.cs
Use hit object pooling for BananaShower.
2020-11-30 19:22:40 +09:00
HitExplosion.cs
Apply suggested styling changes
2020-12-01 14:46:04 +09:00
ICatchComboCounter.cs
Remove DisplayInitialCombo method for simplicity
2020-09-22 12:35:18 +09:00
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