osukey/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
2020-05-22 11:23:39 +09:00

147 lines
5.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mania.Objects;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit
{
[Cached(Type = typeof(IManiaHitObjectComposer))]
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
{
private DrawableManiaEditRuleset drawableRuleset;
private ManiaBeatSnapGrid beatSnapGrid;
private InputManager inputManager;
public ManiaHitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(beatSnapGrid = new ManiaBeatSnapGrid());
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
public ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (BlueprintContainer.CurrentTool is SelectTool)
{
if (EditorBeatmap.SelectedHitObjects.Any())
{
beatSnapGrid.SelectionTimeRange = (EditorBeatmap.SelectedHitObjects.Min(h => h.StartTime), EditorBeatmap.SelectedHitObjects.Max(h => h.GetEndTime()));
}
else
beatSnapGrid.SelectionTimeRange = null;
}
else
{
var result = SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
if (result.Time is double time)
beatSnapGrid.SelectionTimeRange = (time, time);
else
beatSnapGrid.SelectionTimeRange = null;
}
}
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
var column = Playfield.GetColumnByPosition(screenSpacePosition);
if (column == null)
return new SnapResult(screenSpacePosition, null);
var hoc = column.HitObjectContainer;
// convert to local space of column so we can snap and fetch correct location.
Vector2 localPosition = hoc.ToLocalSpace(screenSpacePosition);
var scrollInfo = drawableRuleset.ScrollingInfo;
if (scrollInfo.Direction.Value == ScrollingDirection.Down)
{
// We're dealing with screen coordinates in which the position decreases towards the centre of the screen resulting in an increase in start time.
// The scrolling algorithm instead assumes a top anchor meaning an increase in time corresponds to an increase in position,
// so when scrolling downwards the coordinates need to be flipped.
localPosition.Y = hoc.DrawHeight - localPosition.Y;
}
double targetTime = scrollInfo.Algorithm.TimeAt(localPosition.Y, EditorClock.CurrentTime, scrollInfo.TimeRange.Value, hoc.DrawHeight);
// apply beat snapping
targetTime = BeatSnapProvider.SnapTime(targetTime);
// convert back to screen space
screenSpacePosition = ScreenSpacePositionAtTime(targetTime, column);
return new ManiaSnapResult(screenSpacePosition, targetTime, column);
}
public Vector2 ScreenSpacePositionAtTime(double time, Column column = null)
{
var hoc = (column ?? Playfield.GetColumn(0)).HitObjectContainer;
var scrollInfo = drawableRuleset.ScrollingInfo;
var pos = scrollInfo.Algorithm.PositionAt(time, EditorClock.CurrentTime, scrollInfo.TimeRange.Value, hoc.DrawHeight);
if (scrollInfo.Direction.Value == ScrollingDirection.Down)
{
// as explained above
pos = hoc.DrawHeight - pos;
}
return hoc.ToScreenSpace(new Vector2(hoc.DrawWidth / 2, pos));
}
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
{
drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
dependencies.CacheAs(drawableRuleset.ScrollingInfo);
return drawableRuleset;
}
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new ManiaBlueprintContainer(drawableRuleset.Playfield.AllHitObjects);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{
new NoteCompositionTool(),
new HoldNoteCompositionTool()
};
}
}