osukey/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs
2020-03-17 22:17:28 +01:00

152 lines
5.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneHUDOverlay : ManualInputManagerTestScene
{
private HUDOverlay hudOverlay;
// best way to check without exposing.
private Drawable hideTarget => hudOverlay.KeyCounter;
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
[Resolved]
private OsuConfigManager config { get; set; }
[Test]
public void TestShownByDefault()
{
createNew();
AddAssert("showhud is set", () => hudOverlay.ShowHud.Value);
AddAssert("hidetarget is visible", () => hideTarget.IsPresent);
AddAssert("key counter flow is visible", () => keyCounterFlow.IsPresent);
AddAssert("pause button is visible", () => hudOverlay.HoldToQuit.IsPresent);
}
[Test]
public void TestFadesInOnLoadComplete()
{
float? initialAlpha = null;
createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha);
AddUntilStep("wait for load", () => hudOverlay.IsAlive);
AddAssert("initial alpha was less than 1", () => initialAlpha != null && initialAlpha < 1);
}
[Test]
public void TestHideExternally()
{
createNew();
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent);
}
[Test]
public void TestExternalHideDoesntAffectConfig()
{
bool originalConfigValue = false;
createNew();
AddStep("get original config value", () => originalConfigValue = config.Get<bool>(OsuSetting.ShowInterface));
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddAssert("config unchanged", () => originalConfigValue == config.Get<bool>(OsuSetting.ShowInterface));
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddAssert("config unchanged", () => originalConfigValue == config.Get<bool>(OsuSetting.ShowInterface));
}
[Test]
public void TestChangeHUDVisibilityOnHiddenKeyCounter()
{
bool keyCounterVisibleValue = false;
createNew();
AddStep("save keycounter visible value", () => keyCounterVisibleValue = config.Get<bool>(OsuSetting.KeyOverlay));
AddStep("set keycounter visible false", () =>
{
config.Set<bool>(OsuSetting.KeyOverlay, false);
hudOverlay.KeyCounter.AlwaysVisible.Value = false;
});
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
AddStep("return value", () => config.Set<bool>(OsuSetting.KeyOverlay, keyCounterVisibleValue));
}
[Test]
public void TestChangeHealthValue()
{
void applyToHealthDisplays(double value)
{
if (hudOverlay == null) return;
hudOverlay.LowHealthDisplay.Current.Value = value;
hudOverlay.HealthDisplay.Current.Value = value;
}
createNew();
AddSliderStep("health value", 0, 1, 0.5, applyToHealthDisplays);
AddStep("enable low health display", () =>
{
config.Set(OsuSetting.FadePlayfieldWhenLowHealth, true);
hudOverlay.LowHealthDisplay.FinishTransforms(true);
});
AddAssert("low health display is visible", () => hudOverlay.LowHealthDisplay.IsPresent);
AddStep("set health to 30%", () => applyToHealthDisplays(0.3));
AddAssert("hud is not faded to red", () => !hudOverlay.LowHealthDisplay.Child.IsPresent);
AddStep("set health to < 10%", () => applyToHealthDisplays(0.1f));
AddAssert("hud is faded to red", () => hudOverlay.LowHealthDisplay.Child.IsPresent);
AddStep("disable low health display", () =>
{
config.Set(OsuSetting.FadePlayfieldWhenLowHealth, false);
hudOverlay.LowHealthDisplay.FinishTransforms(true);
});
AddAssert("low health display is not visible", () => !hudOverlay.LowHealthDisplay.IsPresent);
}
private void createNew(Action<HUDOverlay> action = null)
{
AddStep("create overlay", () =>
{
Child = hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
// Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
action?.Invoke(hudOverlay);
});
}
}
}