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110 lines
4.2 KiB
C#
110 lines
4.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Screens.Edit;
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using osu.Game.Skinning;
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namespace osu.Game.Overlays.SkinEditor
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{
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public partial class SkinEditorChangeHandler : EditorChangeHandler
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{
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private readonly ISerialisableDrawableContainer? firstTarget;
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// ReSharper disable once PrivateFieldCanBeConvertedToLocalVariable
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private readonly BindableList<ISerialisableDrawable>? components;
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public SkinEditorChangeHandler(Drawable targetScreen)
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{
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// To keep things simple, we are currently only handling the current target screen for undo / redo.
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// In the future we'll want this to cover all changes, even to skin's `InstantiationInfo`.
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// We'll also need to consider cases where multiple targets are on screen at the same time.
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firstTarget = targetScreen.ChildrenOfType<ISerialisableDrawableContainer>().FirstOrDefault();
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if (firstTarget == null)
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return;
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components = new BindableList<ISerialisableDrawable> { BindTarget = firstTarget.Components };
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components.BindCollectionChanged((_, _) => SaveState());
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}
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protected override void WriteCurrentStateToStream(MemoryStream stream)
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{
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if (firstTarget == null)
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return;
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var skinnableInfos = firstTarget.CreateSerialisedInfo().ToArray();
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string json = JsonConvert.SerializeObject(skinnableInfos, new JsonSerializerSettings { Formatting = Formatting.Indented });
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stream.Write(Encoding.UTF8.GetBytes(json));
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}
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protected override void ApplyStateChange(byte[] previousState, byte[] newState)
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{
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if (firstTarget == null)
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return;
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var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SerialisedDrawableInfo>>(Encoding.UTF8.GetString(newState));
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if (deserializedContent == null)
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return;
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SerialisedDrawableInfo[] skinnableInfos = deserializedContent.ToArray();
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ISerialisableDrawable[] targetComponents = firstTarget.Components.ToArray();
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// Store indexes based on type for later lookup
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var targetComponentsIndexes = new Dictionary<Type, List<int>>();
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for (int i = 0; i < targetComponents.Length; i++)
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{
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Type lookup = targetComponents[i].GetType();
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if (!targetComponentsIndexes.TryGetValue(lookup, out List<int>? componentIndexes))
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targetComponentsIndexes.Add(lookup, componentIndexes = new List<int>());
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componentIndexes.Add(i);
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}
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var indexCounting = new Dictionary<Type, int>();
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var empty = new List<int>(0);
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for (int i = 0; i < skinnableInfos.Length; i++)
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{
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Type lookup = skinnableInfos[i].Type;
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if (!targetComponentsIndexes.TryGetValue(lookup, out List<int>? componentIndexes))
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componentIndexes = empty;
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if (!indexCounting.ContainsKey(lookup))
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indexCounting.Add(lookup, 0);
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if (i >= componentIndexes.Count)
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// Add new component
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firstTarget.Add((ISerialisableDrawable)skinnableInfos[i].CreateInstance());
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else
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// Modify existing component
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((Drawable)targetComponents[componentIndexes[indexCounting[lookup]++]]).ApplySerialisedInfo(skinnableInfos[i]);
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}
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foreach ((Type lookup, List<int> componentIndexes) in targetComponentsIndexes)
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{
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indexCounting.TryGetValue(lookup, out int i);
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// Remove extra components that weren't removed above
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for (; i < componentIndexes.Count; i++)
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firstTarget.Remove(targetComponents[componentIndexes[i]], false);
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}
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}
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}
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}
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