2017-11-26 17:17:50 +09:00

54 lines
1.5 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// A button with added default sound effects.
/// </summary>
public class OsuButton : Button
{
private SampleChannel sampleClick;
private SampleChannel sampleHover;
protected HoverSampleSet SampleSet = HoverSampleSet.Normal;
protected override bool OnClick(InputState state)
{
sampleClick?.Play();
return base.OnClick(state);
}
protected override bool OnHover(InputState state)
{
sampleHover?.Play();
return base.OnHover(state);
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleClick = audio.Sample.Get($@"UI/generic-select{SampleSet.GetDescription()}");
sampleHover = audio.Sample.Get($@"UI/generic-hover{SampleSet.GetDescription()}");
}
public enum HoverSampleSet
{
[Description("")]
Normal,
[Description("-soft")]
Soft,
[Description("-softer")]
Softer
}
}
}