osukey/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs
2020-06-15 22:44:55 +09:00

135 lines
4.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring
{
public class OsuScoreProcessor : ScoreProcessor
{
/// <summary>
/// The number of bins on each side of the timing distribution.
/// </summary>
private const int timing_distribution_bins = 25;
/// <summary>
/// The total number of bins in the timing distribution, including bins on both sides and the centre bin at 0.
/// </summary>
private const int total_timing_distribution_bins = timing_distribution_bins * 2 + 1;
/// <summary>
/// The centre bin, with a timing distribution very close to/at 0.
/// </summary>
private const int timing_distribution_centre_bin_index = timing_distribution_bins;
private TimingDistribution timingDistribution;
private readonly List<HitOffset> hitOffsets = new List<HitOffset>();
public override void ApplyBeatmap(IBeatmap beatmap)
{
var hitWindows = CreateHitWindows();
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
timingDistribution = new TimingDistribution(total_timing_distribution_bins, hitWindows.WindowFor(hitWindows.LowestSuccessfulHitResult()) / timing_distribution_bins);
base.ApplyBeatmap(beatmap);
}
private OsuHitCircleJudgementResult lastCircleResult;
protected override void OnResultApplied(JudgementResult result)
{
base.OnResultApplied(result);
if (result.IsHit)
{
int binOffset = (int)(result.TimeOffset / timingDistribution.BinSize);
timingDistribution.Bins[timing_distribution_centre_bin_index + binOffset]++;
addHitOffset(result);
}
}
protected override void OnResultReverted(JudgementResult result)
{
base.OnResultReverted(result);
if (result.IsHit)
{
int binOffset = (int)(result.TimeOffset / timingDistribution.BinSize);
timingDistribution.Bins[timing_distribution_centre_bin_index + binOffset]--;
removeHitOffset(result);
}
}
private void addHitOffset(JudgementResult result)
{
if (!(result is OsuHitCircleJudgementResult circleResult))
return;
if (lastCircleResult == null)
{
lastCircleResult = circleResult;
return;
}
if (circleResult.HitPosition != null)
{
Debug.Assert(circleResult.Radius != null);
hitOffsets.Add(new HitOffset(lastCircleResult.HitCircle.StackedEndPosition, circleResult.HitCircle.StackedEndPosition, circleResult.HitPosition.Value, circleResult.Radius.Value));
}
lastCircleResult = circleResult;
}
private void removeHitOffset(JudgementResult result)
{
if (!(result is OsuHitCircleJudgementResult circleResult))
return;
if (hitOffsets.Count > 0 && circleResult.HitPosition != null)
hitOffsets.RemoveAt(hitOffsets.Count - 1);
}
protected override void Reset(bool storeResults)
{
base.Reset(storeResults);
timingDistribution.Bins.AsSpan().Clear();
hitOffsets.Clear();
}
public override void PopulateScore(ScoreInfo score)
{
base.PopulateScore(score);
score.ExtraStatistics["timing_distribution"] = timingDistribution;
score.ExtraStatistics["hit_offsets"] = hitOffsets;
}
protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement)
{
switch (hitObject)
{
case HitCircle _:
return new OsuHitCircleJudgementResult(hitObject, judgement);
default:
return new OsuJudgementResult(hitObject, judgement);
}
}
public override HitWindows CreateHitWindows() => new OsuHitWindows();
}
}