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135 lines
4.5 KiB
C#
135 lines
4.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Osu.Scoring
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{
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public class OsuScoreProcessor : ScoreProcessor
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{
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/// <summary>
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/// The number of bins on each side of the timing distribution.
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/// </summary>
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private const int timing_distribution_bins = 25;
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/// <summary>
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/// The total number of bins in the timing distribution, including bins on both sides and the centre bin at 0.
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/// </summary>
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private const int total_timing_distribution_bins = timing_distribution_bins * 2 + 1;
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/// <summary>
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/// The centre bin, with a timing distribution very close to/at 0.
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/// </summary>
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private const int timing_distribution_centre_bin_index = timing_distribution_bins;
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private TimingDistribution timingDistribution;
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private readonly List<HitOffset> hitOffsets = new List<HitOffset>();
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public override void ApplyBeatmap(IBeatmap beatmap)
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{
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var hitWindows = CreateHitWindows();
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hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
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timingDistribution = new TimingDistribution(total_timing_distribution_bins, hitWindows.WindowFor(hitWindows.LowestSuccessfulHitResult()) / timing_distribution_bins);
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base.ApplyBeatmap(beatmap);
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}
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private OsuHitCircleJudgementResult lastCircleResult;
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protected override void OnResultApplied(JudgementResult result)
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{
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base.OnResultApplied(result);
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if (result.IsHit)
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{
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int binOffset = (int)(result.TimeOffset / timingDistribution.BinSize);
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timingDistribution.Bins[timing_distribution_centre_bin_index + binOffset]++;
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addHitOffset(result);
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}
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}
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protected override void OnResultReverted(JudgementResult result)
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{
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base.OnResultReverted(result);
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if (result.IsHit)
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{
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int binOffset = (int)(result.TimeOffset / timingDistribution.BinSize);
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timingDistribution.Bins[timing_distribution_centre_bin_index + binOffset]--;
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removeHitOffset(result);
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}
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}
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private void addHitOffset(JudgementResult result)
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{
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if (!(result is OsuHitCircleJudgementResult circleResult))
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return;
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if (lastCircleResult == null)
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{
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lastCircleResult = circleResult;
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return;
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}
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if (circleResult.HitPosition != null)
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{
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Debug.Assert(circleResult.Radius != null);
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hitOffsets.Add(new HitOffset(lastCircleResult.HitCircle.StackedEndPosition, circleResult.HitCircle.StackedEndPosition, circleResult.HitPosition.Value, circleResult.Radius.Value));
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}
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lastCircleResult = circleResult;
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}
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private void removeHitOffset(JudgementResult result)
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{
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if (!(result is OsuHitCircleJudgementResult circleResult))
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return;
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if (hitOffsets.Count > 0 && circleResult.HitPosition != null)
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hitOffsets.RemoveAt(hitOffsets.Count - 1);
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}
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protected override void Reset(bool storeResults)
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{
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base.Reset(storeResults);
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timingDistribution.Bins.AsSpan().Clear();
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hitOffsets.Clear();
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}
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public override void PopulateScore(ScoreInfo score)
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{
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base.PopulateScore(score);
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score.ExtraStatistics["timing_distribution"] = timingDistribution;
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score.ExtraStatistics["hit_offsets"] = hitOffsets;
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}
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protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement)
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{
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switch (hitObject)
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{
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case HitCircle _:
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return new OsuHitCircleJudgementResult(hitObject, judgement);
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default:
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return new OsuJudgementResult(hitObject, judgement);
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}
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}
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public override HitWindows CreateHitWindows() => new OsuHitWindows();
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}
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}
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