Logo
Explore Help
Sign In
sim1222/osukey
1
1
Fork 0
You've already forked osukey
mirror of https://github.com/osukey/osukey.git synced 2025-08-04 23:24:04 +09:00
Code Issues Packages Projects Releases Wiki Activity
Files
903bcd747e777757150310877bf256594b818bcf
osukey/osu.Game.Rulesets.Taiko/Objects
History
smoogipoo 903bcd747e Revert unintended changes
2020-09-29 16:39:29 +09:00
..
Drawables
Revert unintended changes
2020-09-29 16:39:29 +09:00
BarLine.cs
Correctly expire bar lines in osu!taiko and osu!mania
2020-02-23 13:50:05 +09:00
DrumRoll.cs
Split out IHasPath from IHasCurve to better define hitobjects
2020-05-29 16:45:47 +09:00
DrumRollTick.cs
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
Hit.cs
Add menus to mark as rim and strong
2020-05-29 16:45:47 +09:00
HitType.cs
Remove CentreHit/RimHit hitobject abstraction
2020-03-23 12:08:15 +09:00
IgnoreHit.cs
Added ignore hit object
2020-04-11 17:20:37 +08:00
StrongHitObject.cs
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
Swell.cs
Rename to IHasDuration
2020-05-29 16:45:47 +09:00
SwellTick.cs
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
2020-02-23 13:49:06 +09:00
TaikoHitObject.cs
Fix strong bindable changes for DrumRolls
2020-05-29 16:45:47 +09:00
Powered by Gitea Version: 1.24.2 Page: 194ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API