mirror of
https://github.com/osukey/osukey.git
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230 lines
9.0 KiB
C#
230 lines
9.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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namespace osu.Game.Online.API.Requests.Responses
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{
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[Serializable]
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public class SoloScoreInfo : IHasOnlineID<long>
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{
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[JsonProperty("beatmap_id")]
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public int BeatmapID { get; set; }
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[JsonProperty("ruleset_id")]
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public int RulesetID { get; set; }
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[JsonProperty("build_id")]
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public int? BuildID { get; set; }
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[JsonProperty("passed")]
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public bool Passed { get; set; }
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[JsonProperty("total_score")]
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public int TotalScore { get; set; }
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[JsonProperty("accuracy")]
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public double Accuracy { get; set; }
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[JsonProperty("user_id")]
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public int UserID { get; set; }
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// TODO: probably want to update this column to match user stats (short)?
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[JsonProperty("max_combo")]
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public int MaxCombo { get; set; }
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[JsonConverter(typeof(StringEnumConverter))]
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// ScoreRank is aligned to make 0 equal D. We still want to serialise this (even when DefaultValueHandling.Ignore is used).
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[JsonProperty("rank", DefaultValueHandling = DefaultValueHandling.Include)]
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public ScoreRank Rank { get; set; }
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[JsonProperty("started_at")]
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public DateTimeOffset? StartedAt { get; set; }
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[JsonProperty("ended_at")]
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public DateTimeOffset EndedAt { get; set; }
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[JsonProperty("mods")]
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public APIMod[] Mods { get; set; } = Array.Empty<APIMod>();
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[JsonIgnore]
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[JsonProperty("created_at")]
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public DateTimeOffset CreatedAt { get; set; }
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[JsonIgnore]
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[JsonProperty("updated_at")]
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public DateTimeOffset UpdatedAt { get; set; }
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[JsonIgnore]
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[JsonProperty("deleted_at")]
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public DateTimeOffset? DeletedAt { get; set; }
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[JsonProperty("statistics")]
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public Dictionary<HitResult, int> Statistics { get; set; } = new Dictionary<HitResult, int>();
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[JsonProperty("maximum_statistics")]
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public Dictionary<HitResult, int> MaximumStatistics { get; set; } = new Dictionary<HitResult, int>();
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/// <summary>
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/// Used to preserve the total score for legacy scores.
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/// </summary>
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[JsonProperty("legacy_total_score")]
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public int? LegacyTotalScore { get; set; }
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[JsonProperty("legacy_score_id")]
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public ulong? LegacyScoreId { get; set; }
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#region osu-web API additions (not stored to database).
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[JsonProperty("id")]
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public ulong? ID { get; set; }
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[JsonProperty("user")]
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public APIUser? User { get; set; }
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[JsonProperty("beatmap")]
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public APIBeatmap? Beatmap { get; set; }
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[JsonProperty("beatmapset")]
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public APIBeatmapSet? BeatmapSet
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{
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set
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{
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// in the deserialisation case we need to ferry this data across.
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// the order of properties returned by the API guarantees that the beatmap is populated by this point.
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if (!(Beatmap is APIBeatmap apiBeatmap))
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throw new InvalidOperationException("Beatmap set metadata arrived before beatmap metadata in response");
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apiBeatmap.BeatmapSet = value;
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}
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}
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[JsonProperty("pp")]
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public double? PP { get; set; }
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[JsonProperty("has_replay")]
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public bool HasReplay { get; set; }
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// These properties are calculated or not relevant to any external usage.
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public bool ShouldSerializeID() => false;
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public bool ShouldSerializeUser() => false;
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public bool ShouldSerializeBeatmap() => false;
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public bool ShouldSerializeBeatmapSet() => false;
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public bool ShouldSerializePP() => false;
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public bool ShouldSerializeOnlineID() => false;
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public bool ShouldSerializeHasReplay() => false;
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// These fields only need to be serialised if they hold values.
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// Generally this is required because this model may be used by server-side components, but
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// we don't want to bother sending these fields in score submission requests, for instance.
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public bool ShouldSerializeEndedAt() => EndedAt != default;
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public bool ShouldSerializeStartedAt() => StartedAt != default;
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public bool ShouldSerializeLegacyScoreId() => LegacyScoreId != null;
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public bool ShouldSerializeLegacyTotalScore() => LegacyTotalScore != null;
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public bool ShouldSerializeMods() => Mods.Length > 0;
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public bool ShouldSerializeUserID() => UserID > 0;
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public bool ShouldSerializeBeatmapID() => BeatmapID > 0;
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public bool ShouldSerializeBuildID() => BuildID != null;
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#endregion
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public override string ToString() => $"score_id: {ID} user_id: {UserID}";
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/// <summary>
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/// Create a <see cref="ScoreInfo"/> from an API score instance.
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/// </summary>
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/// <param name="rulesets">A ruleset store, used to populate a ruleset instance in the returned score.</param>
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/// <param name="beatmap">An optional beatmap, copied into the returned score (for cases where the API does not populate the beatmap).</param>
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/// <returns></returns>
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public ScoreInfo ToScoreInfo(RulesetStore rulesets, BeatmapInfo? beatmap = null)
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{
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var ruleset = rulesets.GetRuleset(RulesetID) ?? throw new InvalidOperationException($"Ruleset with ID of {RulesetID} not found locally");
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var rulesetInstance = ruleset.CreateInstance();
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var mods = Mods.Select(apiMod => apiMod.ToMod(rulesetInstance)).ToArray();
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var scoreInfo = ToScoreInfo(mods, beatmap);
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scoreInfo.Ruleset = ruleset;
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return scoreInfo;
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}
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/// <summary>
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/// Create a <see cref="ScoreInfo"/> from an API score instance.
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/// </summary>
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/// <param name="mods">The mod instances, resolved from a ruleset.</param>
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/// <param name="beatmap">The object to populate the scores' beatmap with.
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///<list type="bullet">
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/// <item>If this is a <see cref="BeatmapInfo"/> type, then the score will be fully populated with the given object.</item>
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/// <item>Otherwise, if this is an <see cref="IBeatmapInfo"/> type (e.g. <see cref="APIBeatmap"/>), then only the beatmap ruleset will be populated.</item>
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/// <item>Otherwise, if this is <c>null</c>, then the beatmap ruleset will not be populated.</item>
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/// <item>The online beatmap ID is populated in all cases.</item>
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/// </list>
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/// </param>
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/// <returns>The populated <see cref="ScoreInfo"/>.</returns>
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public ScoreInfo ToScoreInfo(Mod[] mods, IBeatmapInfo? beatmap = null)
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{
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var score = new ScoreInfo
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{
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OnlineID = OnlineID,
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User = User ?? new APIUser { Id = UserID },
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BeatmapInfo = new BeatmapInfo { OnlineID = BeatmapID },
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Ruleset = new RulesetInfo { OnlineID = RulesetID },
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Passed = Passed,
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TotalScore = TotalScore,
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Accuracy = Accuracy,
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MaxCombo = MaxCombo,
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Rank = Rank,
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Statistics = Statistics,
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MaximumStatistics = MaximumStatistics,
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Date = EndedAt,
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Hash = HasReplay ? "online" : string.Empty, // TODO: temporary?
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Mods = mods,
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PP = PP,
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};
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if (beatmap is BeatmapInfo realmBeatmap)
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score.BeatmapInfo = realmBeatmap;
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else if (beatmap != null)
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{
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score.BeatmapInfo.Ruleset.OnlineID = beatmap.Ruleset.OnlineID;
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score.BeatmapInfo.Ruleset.Name = beatmap.Ruleset.Name;
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score.BeatmapInfo.Ruleset.ShortName = beatmap.Ruleset.ShortName;
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}
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return score;
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}
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/// <summary>
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/// Creates a <see cref="SoloScoreInfo"/> from a local score for score submission.
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/// </summary>
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/// <param name="score">The local score.</param>
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public static SoloScoreInfo ForSubmission(ScoreInfo score) => new SoloScoreInfo
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{
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Rank = score.Rank,
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TotalScore = (int)score.TotalScore,
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Accuracy = score.Accuracy,
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PP = score.PP,
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MaxCombo = score.MaxCombo,
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RulesetID = score.RulesetID,
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Passed = score.Passed,
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Mods = score.APIMods,
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Statistics = score.Statistics.Where(kvp => kvp.Value != 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value),
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MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value),
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};
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public long OnlineID => (long?)ID ?? -1;
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}
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}
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