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163 lines
5.8 KiB
C#
163 lines
5.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
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{
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/// <summary>
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/// The multiplayer playlist, containing lists to show the items from a <see cref="MultiplayerRoom"/> in both gameplay-order and historical-order.
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/// </summary>
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public class MultiplayerPlaylist : MultiplayerRoomComposite
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{
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public readonly Bindable<MultiplayerPlaylistDisplayMode> DisplayMode = new Bindable<MultiplayerPlaylistDisplayMode>();
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/// <summary>
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/// Invoked when an item requests to be edited.
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/// </summary>
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public Action<PlaylistItem> RequestEdit;
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private MultiplayerPlaylistTabControl playlistTabControl;
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private MultiplayerQueueList queueList;
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private MultiplayerHistoryList historyList;
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private bool firstPopulation = true;
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[BackgroundDependencyLoader]
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private void load()
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{
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const float tab_control_height = 25;
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InternalChildren = new Drawable[]
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{
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playlistTabControl = new MultiplayerPlaylistTabControl
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{
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RelativeSizeAxes = Axes.X,
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Height = tab_control_height,
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Current = { BindTarget = DisplayMode }
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = tab_control_height + 5 },
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Masking = true,
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Children = new Drawable[]
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{
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queueList = new MultiplayerQueueList
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{
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RelativeSizeAxes = Axes.Both,
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SelectedItem = { BindTarget = CurrentPlaylistItem },
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RequestEdit = item => RequestEdit?.Invoke(item)
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},
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historyList = new MultiplayerHistoryList
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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SelectedItem = { BindTarget = CurrentPlaylistItem }
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}
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}
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}
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};
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playlistTabControl.QueueItems.BindTarget = queueList.Items;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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DisplayMode.BindValueChanged(onDisplayModeChanged, true);
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}
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private void onDisplayModeChanged(ValueChangedEvent<MultiplayerPlaylistDisplayMode> mode)
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{
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historyList.FadeTo(mode.NewValue == MultiplayerPlaylistDisplayMode.History ? 1 : 0, 100);
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queueList.FadeTo(mode.NewValue == MultiplayerPlaylistDisplayMode.Queue ? 1 : 0, 100);
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}
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protected override void OnRoomUpdated()
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{
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base.OnRoomUpdated();
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if (Room == null)
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{
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historyList.Items.Clear();
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queueList.Items.Clear();
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firstPopulation = true;
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return;
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}
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if (firstPopulation)
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{
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foreach (var item in Room.Playlist)
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addItemToLists(item);
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firstPopulation = false;
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}
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}
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protected override void PlaylistItemAdded(MultiplayerPlaylistItem item)
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{
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base.PlaylistItemAdded(item);
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addItemToLists(item);
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}
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protected override void PlaylistItemRemoved(long item)
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{
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base.PlaylistItemRemoved(item);
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removeItemFromLists(item);
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}
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protected override void PlaylistItemChanged(MultiplayerPlaylistItem item)
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{
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base.PlaylistItemChanged(item);
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var newApiItem = Playlist.SingleOrDefault(i => i.ID == item.ID);
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var existingApiItemInQueue = queueList.Items.SingleOrDefault(i => i.ID == item.ID);
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// Test if the only change between the two playlist items is the order.
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if (newApiItem != null && existingApiItemInQueue != null && existingApiItemInQueue.With(playlistOrder: newApiItem.PlaylistOrder).Equals(newApiItem))
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{
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// Set the new playlist order directly without refreshing the DrawablePlaylistItem.
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existingApiItemInQueue.PlaylistOrder = newApiItem.PlaylistOrder;
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// The following isn't really required, but is here for safety and explicitness.
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// MultiplayerQueueList internally binds to changes in Playlist to invalidate its own layout, which is mutated on every playlist operation.
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queueList.Invalidate();
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}
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else
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{
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removeItemFromLists(item.ID);
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addItemToLists(item);
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}
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}
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private void addItemToLists(MultiplayerPlaylistItem item)
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{
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var apiItem = Playlist.SingleOrDefault(i => i.ID == item.ID);
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// Item could have been removed from the playlist while the local player was in gameplay.
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if (apiItem == null)
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return;
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if (item.Expired)
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historyList.Items.Add(apiItem);
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else
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queueList.Items.Add(apiItem);
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}
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private void removeItemFromLists(long item)
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{
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queueList.Items.RemoveAll(i => i.ID == item);
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historyList.Items.RemoveAll(i => i.ID == item);
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}
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}
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}
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