2022-06-17 16:37:17 +09:00

163 lines
5.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
{
/// <summary>
/// The multiplayer playlist, containing lists to show the items from a <see cref="MultiplayerRoom"/> in both gameplay-order and historical-order.
/// </summary>
public class MultiplayerPlaylist : MultiplayerRoomComposite
{
public readonly Bindable<MultiplayerPlaylistDisplayMode> DisplayMode = new Bindable<MultiplayerPlaylistDisplayMode>();
/// <summary>
/// Invoked when an item requests to be edited.
/// </summary>
public Action<PlaylistItem> RequestEdit;
private MultiplayerPlaylistTabControl playlistTabControl;
private MultiplayerQueueList queueList;
private MultiplayerHistoryList historyList;
private bool firstPopulation = true;
[BackgroundDependencyLoader]
private void load()
{
const float tab_control_height = 25;
InternalChildren = new Drawable[]
{
playlistTabControl = new MultiplayerPlaylistTabControl
{
RelativeSizeAxes = Axes.X,
Height = tab_control_height,
Current = { BindTarget = DisplayMode }
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = tab_control_height + 5 },
Masking = true,
Children = new Drawable[]
{
queueList = new MultiplayerQueueList
{
RelativeSizeAxes = Axes.Both,
SelectedItem = { BindTarget = CurrentPlaylistItem },
RequestEdit = item => RequestEdit?.Invoke(item)
},
historyList = new MultiplayerHistoryList
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
SelectedItem = { BindTarget = CurrentPlaylistItem }
}
}
}
};
playlistTabControl.QueueItems.BindTarget = queueList.Items;
}
protected override void LoadComplete()
{
base.LoadComplete();
DisplayMode.BindValueChanged(onDisplayModeChanged, true);
}
private void onDisplayModeChanged(ValueChangedEvent<MultiplayerPlaylistDisplayMode> mode)
{
historyList.FadeTo(mode.NewValue == MultiplayerPlaylistDisplayMode.History ? 1 : 0, 100);
queueList.FadeTo(mode.NewValue == MultiplayerPlaylistDisplayMode.Queue ? 1 : 0, 100);
}
protected override void OnRoomUpdated()
{
base.OnRoomUpdated();
if (Room == null)
{
historyList.Items.Clear();
queueList.Items.Clear();
firstPopulation = true;
return;
}
if (firstPopulation)
{
foreach (var item in Room.Playlist)
addItemToLists(item);
firstPopulation = false;
}
}
protected override void PlaylistItemAdded(MultiplayerPlaylistItem item)
{
base.PlaylistItemAdded(item);
addItemToLists(item);
}
protected override void PlaylistItemRemoved(long item)
{
base.PlaylistItemRemoved(item);
removeItemFromLists(item);
}
protected override void PlaylistItemChanged(MultiplayerPlaylistItem item)
{
base.PlaylistItemChanged(item);
var newApiItem = Playlist.SingleOrDefault(i => i.ID == item.ID);
var existingApiItemInQueue = queueList.Items.SingleOrDefault(i => i.ID == item.ID);
// Test if the only change between the two playlist items is the order.
if (newApiItem != null && existingApiItemInQueue != null && existingApiItemInQueue.With(playlistOrder: newApiItem.PlaylistOrder).Equals(newApiItem))
{
// Set the new playlist order directly without refreshing the DrawablePlaylistItem.
existingApiItemInQueue.PlaylistOrder = newApiItem.PlaylistOrder;
// The following isn't really required, but is here for safety and explicitness.
// MultiplayerQueueList internally binds to changes in Playlist to invalidate its own layout, which is mutated on every playlist operation.
queueList.Invalidate();
}
else
{
removeItemFromLists(item.ID);
addItemToLists(item);
}
}
private void addItemToLists(MultiplayerPlaylistItem item)
{
var apiItem = Playlist.SingleOrDefault(i => i.ID == item.ID);
// Item could have been removed from the playlist while the local player was in gameplay.
if (apiItem == null)
return;
if (item.Expired)
historyList.Items.Add(apiItem);
else
queueList.Items.Add(apiItem);
}
private void removeItemFromLists(long item)
{
queueList.Items.RemoveAll(i => i.ID == item);
historyList.Items.RemoveAll(i => i.ID == item);
}
}
}