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osukey/osu.Game.Rulesets.Taiko/Objects/Drawables
History
Dean Herbert 77041bdbb5 Move implementation to DrawableHit to avoid "breaking" legacy encoding
2020-05-11 16:29:50 +09:00
..
Pieces
Remove unnecessary container logic
2020-04-15 18:44:12 +09:00
DrawableBarLine.cs
Add taiko barline skinning support
2020-04-23 14:32:48 +09:00
DrawableBarLineMajor.cs
Add taiko barline skinning support
2020-04-23 14:32:48 +09:00
DrawableDrumRoll.cs
Removed modifications to drum roll object
2020-04-25 00:15:37 +08:00
DrawableDrumRollTick.cs
Add support for hit explosions
2020-04-27 12:23:53 +09:00
DrawableFlyingHit.cs
Fix hit type not being provided and hit time offset not being considered
2020-04-27 16:48:27 +09:00
DrawableHit.cs
Move implementation to DrawableHit to avoid "breaking" legacy encoding
2020-05-11 16:29:50 +09:00
DrawableStrongNestedHit.cs
Remove unnecessary UpdateState overrides
2019-08-27 05:04:34 +03:00
DrawableSwell.cs
Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
2020-04-15 18:03:23 +09:00
DrawableSwellTick.cs
Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
2020-04-15 18:03:23 +09:00
DrawableTaikoHitObject.cs
Fix taiko sample mapping for strong hits
2020-05-11 12:53:54 +09:00
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