osukey/osu.Game/Audio/ISamplePlaybackDisabler.cs
2022-05-08 10:38:58 +02:00

21 lines
669 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Skinning;
namespace osu.Game.Audio
{
/// <summary>
/// Allows a component to disable sample playback dynamically as required.
/// Automatically handled by <see cref="PausableSkinnableSound"/>.
/// </summary>
public interface ISamplePlaybackDisabler
{
/// <summary>
/// Whether sample playback should be disabled (or paused for looping samples).
/// </summary>
IBindable<bool> SamplePlaybackDisabled { get; }
}
}