Dean Herbert df20845fbb Share one context per file store for performance reasons
There is now a CreateContext method for retrieving a stand-alone context for threaded use.

We may want to add safety against this context being disposed (or just return a fresh one if it is).
2017-10-23 16:35:35 +09:00

64 lines
2.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
public class GeneralSettings : SettingsSubsection
{
private OsuButton importButton;
private OsuButton deleteButton;
private OsuButton restoreButton;
protected override string Header => "General";
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps)
{
Children = new Drawable[]
{
importButton = new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Import beatmaps from stable",
Action = () =>
{
importButton.Enabled.Value = false;
Task.Run(() => beatmaps.ImportFromStable()).ContinueWith(t => Schedule(() => importButton.Enabled.Value = true));
}
},
deleteButton = new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Delete ALL beatmaps",
Action = () =>
{
deleteButton.Enabled.Value = false;
Task.Run(() => beatmaps.DeleteAll()).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true));
}
},
restoreButton = new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Restore all hidden difficulties",
Action = () =>
{
restoreButton.Enabled.Value = false;
Task.Run(() =>
{
foreach (var b in beatmaps.QueryBeatmaps(b => b.Hidden).ToList())
beatmaps.Restore(b);
}).ContinueWith(t => Schedule(() => restoreButton.Enabled.Value = true));
}
},
};
}
}
}