Logo
Explore Help
Sign In
sim1222/osukey
1
1
Fork 0
You've already forked osukey
mirror of https://github.com/osukey/osukey.git synced 2025-08-02 22:26:41 +09:00
Code Issues Packages Projects Releases Wiki Activity
Files
a03cffab587d1e7794c2ad178bf51a5705bdc330
osukey/osu.Game.Modes.Taiko
History
smoogipooo a03cffab58 No need to compute end time manually anymore.
2017-04-03 15:05:12 +09:00
..
Beatmaps
No need to compute end time manually anymore.
2017-04-03 15:05:12 +09:00
Judgements
Rename all occurrences of finishers to strong.
2017-04-03 10:59:49 +09:00
Mods
Update to match new replay structure.
2017-03-31 16:20:31 +09:00
Objects
Set RequiredHits at conversion time to remove HitMultiplier.
2017-04-03 15:02:21 +09:00
Properties
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
Replays
Update to match new replay structure.
2017-03-31 16:20:31 +09:00
Scoring
Update to match new replay structure.
2017-03-31 16:20:31 +09:00
UI
Merge branch 'master' into taiko-fixes
2017-04-03 14:47:43 +09:00
OpenTK.dll.config
Add/update license headers.
2017-02-14 18:17:35 +09:00
osu.Game.Modes.Taiko.csproj
Merge remote-tracking branch 'upstream/master' into taiko_drumroll_drawing
2017-04-01 14:53:25 +09:00
packages.config
License headers + general fixes.
2017-03-28 10:51:22 +09:00
TaikoDifficultyCalculator.cs
Rename TaikoBaseHit -> TaikoHitObject.
2017-03-17 13:33:48 +09:00
TaikoRuleset.cs
Implement TaikoModAutoplay.
2017-03-29 11:04:47 +09:00
Powered by Gitea Version: 1.24.2 Page: 153ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API