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43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Skinning.Default;
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using osu.Game.Rulesets.Objects.Pooling;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class HitExplosion : PoolableDrawableWithLifetime<HitExplosionEntry>
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{
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[Cached]
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private Bindable<HitExplosionEntry> bindableEntry { get; set; } = new Bindable<HitExplosionEntry>();
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public HitExplosion()
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{
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = new SkinnableDrawable(new CatchSkinComponent(CatchSkinComponents.HitExplosion), _ => new DefaultHitExplosion())
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre
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};
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}
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protected override void OnApply(HitExplosionEntry entry)
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{
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base.OnApply(entry);
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bindableEntry.Value = entry;
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}
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}
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}
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