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239 lines
9.0 KiB
C#
239 lines
9.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.UI
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{
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/// <summary>
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/// A collection of <see cref="Column"/>s.
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/// </summary>
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public class ManiaStage : ScrollingPlayfield
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{
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public const float COLUMN_SPACING = 1;
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public const float HIT_TARGET_POSITION = 50;
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public IReadOnlyList<Column> Columns => columnFlow.Children;
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private readonly FillFlowContainer<Column> columnFlow;
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private readonly Container barLineContainer;
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public Container<DrawableManiaJudgement> Judgements => judgements;
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private readonly JudgementContainer<DrawableManiaJudgement> judgements;
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private readonly Container topLevelContainer;
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private List<Color4> normalColumnColours = new List<Color4>();
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private Color4 specialColumnColour;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos));
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private readonly int firstColumnIndex;
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public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
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{
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this.firstColumnIndex = firstColumnIndex;
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Name = "Stage";
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.X;
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InternalChildren = new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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new Container
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{
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Name = "Columns mask",
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Masking = true,
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CornerRadius = 5,
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Children = new Drawable[]
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{
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new Box
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{
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Name = "Background",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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},
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columnFlow = new FillFlowContainer<Column>
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{
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Name = "Columns",
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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Padding = new MarginPadding { Left = COLUMN_SPACING, Right = COLUMN_SPACING },
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Spacing = new Vector2(COLUMN_SPACING, 0)
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},
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}
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},
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new Container
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{
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Name = "Barlines mask",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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Width = 1366, // Bar lines should only be masked on the vertical axis
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BypassAutoSizeAxes = Axes.Both,
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Masking = true,
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Child = barLineContainer = new Container
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{
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Name = "Bar lines",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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Child = HitObjectContainer
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}
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},
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judgements = new JudgementContainer<DrawableManiaJudgement>
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Y = HIT_TARGET_POSITION + 150,
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BypassAutoSizeAxes = Axes.Both
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},
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topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
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}
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}
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};
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for (int i = 0; i < definition.Columns; i++)
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{
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var isSpecial = definition.IsSpecialColumn(i);
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var column = new Column(firstColumnIndex + i)
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{
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IsSpecial = isSpecial,
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Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
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};
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AddColumn(column);
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}
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Direction.BindValueChanged(dir =>
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{
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barLineContainer.Padding = new MarginPadding
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{
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Top = dir.NewValue == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0,
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Bottom = dir.NewValue == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0,
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};
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}, true);
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}
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public void AddColumn(Column c)
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{
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topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
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columnFlow.Add(c);
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AddNested(c);
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}
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public override void Add(DrawableHitObject h)
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{
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var maniaObject = (ManiaHitObject)h.HitObject;
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int columnIndex = -1;
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maniaObject.ColumnBindable.BindValueChanged(_ =>
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{
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if (columnIndex != -1)
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Columns.ElementAt(columnIndex).Remove(h);
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columnIndex = maniaObject.Column - firstColumnIndex;
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Columns.ElementAt(columnIndex).Add(h);
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}, true);
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h.OnNewResult += OnNewResult;
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}
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public override bool Remove(DrawableHitObject h)
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{
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var maniaObject = (ManiaHitObject)h.HitObject;
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int columnIndex = maniaObject.Column - firstColumnIndex;
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Columns.ElementAt(columnIndex).Remove(h);
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h.OnNewResult -= OnNewResult;
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return true;
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}
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public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline));
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internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
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{
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if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
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return;
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judgements.Clear();
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judgements.Add(new DrawableManiaJudgement(result, judgedObject)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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normalColumnColours = new List<Color4>
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{
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new Color4(94, 0, 57, 255),
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new Color4(6, 84, 0, 255)
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};
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specialColumnColour = new Color4(0, 48, 63, 255);
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// Set the special column + colour + key
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foreach (var column in Columns)
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{
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if (!column.IsSpecial)
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continue;
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column.AccentColour = specialColumnColour;
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}
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var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList();
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// We'll set the colours of the non-special columns in a separate loop, because the non-special
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// column colours are mirrored across their centre and special styles mess with this
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for (int i = 0; i < Math.Ceiling(nonSpecialColumns.Count / 2f); i++)
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{
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Color4 colour = normalColumnColours[i % normalColumnColours.Count];
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nonSpecialColumns[i].AccentColour = colour;
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nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
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}
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}
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protected override void Update()
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{
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// Due to masking differences, it is not possible to get the width of the columns container automatically
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// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
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barLineContainer.Width = columnFlow.Width;
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}
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}
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}
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