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37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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namespace osu.Game.Screens.Edit
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{
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public class NewDifficultyCreationParameters
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{
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/// <summary>
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/// The <see cref="BeatmapSetInfo"/> that should contain the newly-created difficulty.
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/// </summary>
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public BeatmapSetInfo BeatmapSet { get; set; }
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/// <summary>
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/// The <see cref="RulesetInfo"/> that the new difficulty should be playable for.
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/// </summary>
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public RulesetInfo Ruleset { get; set; }
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/// <summary>
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/// A reference <see cref="IBeatmap"/> upon which the new difficulty should be based.
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/// </summary>
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public IBeatmap ReferenceBeatmap { get; set; }
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/// <summary>
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/// Whether all objects should be cleared from the new difficulty.
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/// </summary>
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public bool ClearAllObjects { get; set; }
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/// <summary>
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/// The saved state of the previous <see cref="Editor"/> which should be restored upon opening the newly-created difficulty.
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/// </summary>
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public EditorState EditorState { get; set; }
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}
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}
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