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osukey
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osukey
/
osu.Game.Rulesets.Taiko
/
UI
History
Bartłomiej Dach
b24fc1922e
Enable pooling for taiko DHOs
2020-12-20 18:44:47 +01:00
..
BarLinePlayfield.cs
Register bar line pool & use in drawable ruleset
2020-12-13 22:31:33 +01:00
DefaultHitExplosion.cs
…
DefaultKiaiHitExplosion.cs
…
DrawableTaikoJudgement.cs
Remove unnecessary local definition of colour logic from taiko judgement
2020-11-16 17:23:02 +09:00
DrawableTaikoMascot.cs
…
DrawableTaikoRuleset.cs
Enable pooling for taiko DHOs
2020-12-20 18:44:47 +01:00
DrumRollHitContainer.cs
…
HitExplosion.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
InputDrum.cs
…
KiaiHitExplosion.cs
…
PlayfieldBackgroundLeft.cs
…
PlayfieldBackgroundRight.cs
…
TaikoHitTarget.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
TaikoMascotAnimation.cs
…
TaikoMascotAnimationState.cs
…
TaikoPlayfield.cs
Enable pooling for taiko DHOs
2020-12-20 18:44:47 +01:00
TaikoPlayfieldAdjustmentContainer.cs
…
TaikoReplayRecorder.cs
Pass a score to the replay recorder to allow reading more general scoring data
2020-12-14 16:52:14 +09:00