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a483422b44e430162a505c9fcea698a9f94c52c3
osukey/osu.Game/Beatmaps
History
smoogipooo 6101fe98e1 Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state.
2017-05-29 12:10:29 +09:00
..
ControlPoints
Remove using
2017-05-24 11:50:12 +09:00
Drawables
BeatmapBackgroundSprite public -> internal
2017-05-19 16:02:42 -03:00
Formats
Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state.
2017-05-29 12:10:29 +09:00
IO
Read menu music from osz resource
2017-05-23 16:38:43 +09:00
Legacy
What even was this lol.
2017-03-18 18:38:51 +09:00
Timing
Split ControlPoint into different types.
2017-05-23 14:03:40 +09:00
Beatmap.cs
Split ControlPoint into different types.
2017-05-23 14:03:40 +09:00
DifficultyCalculator.cs
Split ControlPoint into different types.
2017-05-23 14:03:40 +09:00
WorkingBeatmap.cs
Remove unnecessary arguments in WorkingBeatmap's constructor.
2017-05-08 16:42:53 +08:00
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