osukey/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs
2018-03-03 20:34:29 +05:30

262 lines
11 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Rulesets;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
using osu.Game.Tests.Platform;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCasePlaySongSelect : OsuTestCase
{
private BeatmapManager manager;
private RulesetStore rulesets;
private DependencyContainer dependencies;
private WorkingBeatmap defaultBeatmap;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SongSelect),
typeof(BeatmapCarousel),
typeof(CarouselItem),
typeof(CarouselGroup),
typeof(CarouselGroupEagerSelect),
typeof(CarouselBeatmap),
typeof(CarouselBeatmapSet),
typeof(DrawableCarouselItem),
typeof(CarouselItemState),
typeof(DrawableCarouselBeatmap),
typeof(DrawableCarouselBeatmapSet),
};
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
private class TestSongSelect : PlaySongSelect
{
public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
public new BeatmapCarousel Carousel => base.Carousel;
public void SetRuleset(RulesetInfo ruleset) => Ruleset.Value = ruleset;
public int? RulesetID => Ruleset.Value.ID;
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
// Necessary while running tests because gc is moody and uncollected object interferes with OnEntering test
Beatmap.ValueChanged -= WorkingBeatmapChanged;
}
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, OsuConfigManager config)
{
TestSongSelect songSelect = null;
var storage = new TestStorage(@"TestCasePlaySongSelect");
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
IDatabaseContextFactory factory = new SingletonContextFactory(new OsuDbContext());
dependencies.Cache(rulesets = new RulesetStore(factory));
dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null)
{
DefaultBeatmap = defaultBeatmap = game.Beatmap.Default
});
void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
{
if (deleteMaps)
{
// TODO: check why this alone doesn't allow import test to run twice in the same session, probably because the delete op is not saved?
manager.Delete(manager.GetAllUsableBeatmapSets());
game.Beatmap.SetDefault();
}
if (songSelect != null)
{
Remove(songSelect);
songSelect.Dispose();
}
Add(songSelect = new TestSongSelect());
songSelect?.SetRuleset(rulesets.AvailableRulesets.First());
});
loadNewSongSelect(true);
AddWaitStep(3);
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
AddAssert("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
AddStep("import test maps", () =>
{
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i));
// also import a set which has a single non - osu ruleset beatmap
manager.Import(new BeatmapSetInfo
{
OnlineBeatmapSetID = 1993,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
OnlineBeatmapSetID = 1993,
// Create random metadata, then we can check if sorting works based on these
Artist = "MONACA " + RNG.Next(0, 9),
Title = "Black Song " + RNG.Next(0, 9),
AuthorString = "Some Guy " + RNG.Next(0, 9),
},
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
OnlineBeatmapID = 1994,
Ruleset = rulesets.AvailableRulesets.ElementAt(3),
RulesetID = 3,
Path = "normal.fruits",
Version = "Normal",
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
},
}
});
});
AddWaitStep(3);
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
loadNewSongSelect();
AddWaitStep(3);
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
AddStep(@"Sort by Author", delegate { songSelect.FilterControl.Sort = SortMode.Author; });
AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
// Test that song select sets a playable beatmap while entering
AddStep(@"Remove song select", () =>
{
Remove(songSelect);
songSelect.Dispose();
songSelect = null;
});
AddStep(@"Set non-osu beatmap", () => game.Beatmap.Value = manager.GetWorkingBeatmap(manager.GetAllUsableBeatmapSets().First().Beatmaps.First(b => b.RulesetID != 0)));
AddAssert(@"Non-osu beatmap set", () => game.Beatmap.Value.BeatmapInfo.RulesetID != 0);
loadNewSongSelect();
AddWaitStep(3);
AddAssert(@"osu beatmap set", () => game.Beatmap.Value.BeatmapInfo.RulesetID == 0);
// Test that song select changes WorkingBeatmap to be playable in current ruleset when updated externally
AddStep(@"Try set non-osu beatmap", () =>
{
var testMap = manager.GetAllUsableBeatmapSets().First().Beatmaps.First(b => b.RulesetID != 0);
songSelect.SetRuleset(rulesets.AvailableRulesets.First());
game.Beatmap.Value = manager.GetWorkingBeatmap(testMap);
});
AddAssert(@"Beatmap changed to osu", () => songSelect.RulesetID == 0 && game.Beatmap.Value.BeatmapInfo.RulesetID == 0);
// Test that song select updates WorkingBeatmap when ruleset conversion is disabled
AddStep(@"Disable beatmap conversion", () => config.Set(OsuSetting.ShowConvertedBeatmaps, false));
AddStep(@"Set osu beatmap taiko rs", () =>
{
game.Beatmap.Value = manager.GetWorkingBeatmap(manager.GetAllUsableBeatmapSets().First().Beatmaps.First(b => b.RulesetID == 0));
songSelect.SetRuleset(rulesets.AvailableRulesets.First(r => r.ID == 1));
});
AddAssert(@"taiko beatmap set", () => songSelect.RulesetID == 1);
// Test that song select changes the active ruleset when externally set beatmapset has no playable beatmaps
AddStep(@"Set fruits only beatmapset", () =>
{
songSelect.SetRuleset(rulesets.AvailableRulesets.First());
game.Beatmap.Value = manager.GetWorkingBeatmap(manager.QueryBeatmapSet(b => b.OnlineBeatmapSetID == 1993).Beatmaps.First());
});
AddAssert(@"Ruleset changed to fruits", () => songSelect.RulesetID == game.Beatmap.Value.BeatmapInfo.RulesetID);
}
private BeatmapSetInfo createTestBeatmapSet(int i)
{
return new BeatmapSetInfo
{
OnlineBeatmapSetID = 1234 + i,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
OnlineBeatmapSetID = 1234 + i,
// Create random metadata, then we can check if sorting works based on these
Artist = "MONACA " + RNG.Next(0, 9),
Title = "Black Song " + RNG.Next(0, 9),
AuthorString = "Some Guy " + RNG.Next(0, 9),
},
Beatmaps = new List<BeatmapInfo>(new[]
{
new BeatmapInfo
{
OnlineBeatmapID = 1234 + i,
Ruleset = rulesets.AvailableRulesets.ElementAt(0),
RulesetID = 0,
Path = "normal.osu",
Version = "Normal",
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
},
new BeatmapInfo
{
OnlineBeatmapID = 1235 + i,
Ruleset = rulesets.AvailableRulesets.First(r => r.ID != 0),
RulesetID = 1,
Path = "hard.taiko",
Version = "Hard",
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 5,
}
},
new BeatmapInfo
{
OnlineBeatmapID = 1236 + i,
Ruleset = rulesets.AvailableRulesets.ElementAt(2),
RulesetID = 2,
Path = "insane.fruits",
Version = "Insane",
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 7,
}
},
}),
};
}
}
}