2018-04-23 22:22:31 +09:00

128 lines
4.4 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Rulesets.Edit;
using RectangleF = osu.Framework.Graphics.Primitives.RectangleF;
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{
public class MaskContainer : Container<HitObjectMask>
{
/// <summary>
/// Invoked when any <see cref="HitObjectMask"/> is selected.
/// </summary>
public event Action<HitObjectMask> MaskSelected;
/// <summary>
/// Invoked when any <see cref="HitObjectMask"/> is deselected.
/// </summary>
public event Action<HitObjectMask> MaskDeselected;
/// <summary>
/// Invoked when any <see cref="HitObjectMask"/> requests selection.
/// </summary>
public event Action<HitObjectMask, InputState> MaskSelectionRequested;
/// <summary>
/// Invoked when any <see cref="HitObjectMask"/> requests drag.
/// </summary>
public event Action<HitObjectMask, InputState> MaskDragRequested;
private IEnumerable<HitObjectMask> aliveMasks => AliveInternalChildren.Cast<HitObjectMask>();
public MaskContainer()
{
RelativeSizeAxes = Axes.Both;
}
public override void Add(HitObjectMask drawable)
{
if (drawable == null) throw new ArgumentNullException(nameof(drawable));
base.Add(drawable);
drawable.Selected += onMaskSelected;
drawable.Deselected += onMaskDeselected;
drawable.SelectionRequested += onSelectionRequested;
drawable.DragRequested += onDragRequested;
}
public override bool Remove(HitObjectMask drawable)
{
if (drawable == null) throw new ArgumentNullException(nameof(drawable));
var result = base.Remove(drawable);
if (result)
{
drawable.Selected -= onMaskSelected;
drawable.Deselected -= onMaskDeselected;
drawable.SelectionRequested -= onSelectionRequested;
drawable.DragRequested -= onDragRequested;
}
return result;
}
/// <summary>
/// Select all masks in a given rectangle selection area.
/// </summary>
/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
public void Select(RectangleF rect)
{
foreach (var mask in aliveMasks.ToList())
{
if (mask.IsPresent && rect.Contains(mask.SelectionPoint))
mask.Select();
else
mask.Deselect();
}
}
/// <summary>
/// Deselects all selected <see cref="HitObjectMask"/>s.
/// </summary>
public void DeselectAll() => aliveMasks.ToList().ForEach(m => m.Deselect());
private void onMaskSelected(HitObjectMask mask)
{
MaskSelected?.Invoke(mask);
ChangeChildDepth(mask, 1);
}
private void onMaskDeselected(HitObjectMask mask)
{
MaskDeselected?.Invoke(mask);
ChangeChildDepth(mask, 0);
}
private void onSelectionRequested(HitObjectMask mask, InputState state) => MaskSelectionRequested?.Invoke(mask, state);
private void onDragRequested(HitObjectMask mask, InputState state) => MaskDragRequested?.Invoke(mask, state);
protected override int Compare(Drawable x, Drawable y)
{
if (!(x is HitObjectMask xMask) || !(y is HitObjectMask yMask))
return base.Compare(x, y);
return Compare(xMask, yMask);
}
public int Compare(HitObjectMask x, HitObjectMask y)
{
// dpeth is used to denote selected status (we always want selected masks to handle input first).
int d = x.Depth.CompareTo(y.Depth);
if (d != 0)
return d;
// Put earlier hitobjects towards the end of the list, so they handle input first
int i = y.HitObject.HitObject.StartTime.CompareTo(x.HitObject.HitObject.StartTime);
return i == 0 ? CompareReverseChildID(x, y) : i;
}
}
}