2020-05-08 01:08:17 +02:00

50 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Game.Configuration;
using osu.Game.Updater;
namespace osu.Game.Overlays.Settings.Sections.General
{
public class UpdateSettings : SettingsSubsection
{
[Resolved(CanBeNull = true)]
private UpdateManager updateManager { get; set; }
protected override string Header => "Updates";
[BackgroundDependencyLoader]
private void load(Storage storage, OsuConfigManager config, OsuGameBase game)
{
Add(new SettingsEnumDropdown<ReleaseStream>
{
LabelText = "Release stream",
Bindable = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
});
// We shouldn't display the button for the base UpdateManager (without updating logic)
if (updateManager != null && updateManager.GetType() != typeof(UpdateManager))
{
Add(new SettingsButton
{
Text = "Check for updates",
Action = updateManager.CheckForUpdate,
Enabled = { Value = game.IsDeployedBuild }
});
}
if (RuntimeInfo.IsDesktop)
{
Add(new SettingsButton
{
Text = "Open osu! folder",
Action = storage.OpenInNativeExplorer,
});
}
}
}
}