osukey/osu.Game/Screens/Play/ReplayDownloadButton.cs

54 lines
1.4 KiB
C#

using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Scoring;
namespace osu.Game.Screens.Play
{
public class ReplayDownloadButton : DownloadTrackingComposite<ScoreInfo, ScoreManager>
{
[Resolved]
private OsuGame game { get; set; }
[Resolved]
private ScoreManager scores { get; set; }
public ReplayDownloadButton(ScoreInfo score)
: base(score)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AddInternal(new TwoLayerButton
{
BackgroundColour = colours.Yellow,
Icon = FontAwesome.Solid.PlayCircle,
Text = @"Replay",
HoverColour = colours.YellowDark,
Action = onReplay,
});
}
private void onReplay()
{
if (scores.IsAvailableLocally(ModelInfo.Value))
{
game.PresentScore(ModelInfo.Value);
return;
}
scores.Download(ModelInfo.Value);
scores.ItemAdded += (score, _) =>
{
if (score.Equals(ModelInfo.Value))
game.PresentScore(ModelInfo.Value);
};
}
}
}