osukey/osu.Game/Online/DownloadTrackingComposite.cs
Salman Ahmed adb2605d5d Enforce double type in the download progress path
Wasn't sure where to exactly put this, or whether to split it, but it's very small change to worry about, so I guess it's fine being here
2021-01-17 00:12:14 +03:00

197 lines
7.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Database;
using osu.Game.Online.API;
namespace osu.Game.Online
{
/// <summary>
/// A component which tracks a <typeparamref name="TModel"/> through potential download/import/deletion.
/// </summary>
public abstract class DownloadTrackingComposite<TModel, TModelManager> : CompositeDrawable
where TModel : class, IEquatable<TModel>
where TModelManager : class, IModelDownloader<TModel>
{
protected readonly Bindable<TModel> Model = new Bindable<TModel>();
[Resolved(CanBeNull = true)]
protected TModelManager Manager { get; private set; }
/// <summary>
/// Holds the current download state of the <typeparamref name="TModel"/>, whether is has already been downloaded, is in progress, or is not downloaded.
/// </summary>
protected readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
protected readonly BindableNumber<double> Progress = new BindableNumber<double> { MinValue = 0, MaxValue = 1 };
protected DownloadTrackingComposite(TModel model = null)
{
Model.Value = model;
}
private IBindable<WeakReference<TModel>> managedUpdated;
private IBindable<WeakReference<TModel>> managerRemoved;
private IBindable<WeakReference<ArchiveDownloadRequest<TModel>>> managerDownloadBegan;
private IBindable<WeakReference<ArchiveDownloadRequest<TModel>>> managerDownloadFailed;
[BackgroundDependencyLoader(true)]
private void load()
{
Model.BindValueChanged(modelInfo =>
{
if (modelInfo.NewValue == null)
attachDownload(null);
else if (IsModelAvailableLocally())
State.Value = DownloadState.LocallyAvailable;
else
attachDownload(Manager?.GetExistingDownload(modelInfo.NewValue));
}, true);
if (Manager == null)
return;
managerDownloadBegan = Manager.DownloadBegan.GetBoundCopy();
managerDownloadBegan.BindValueChanged(downloadBegan);
managerDownloadFailed = Manager.DownloadFailed.GetBoundCopy();
managerDownloadFailed.BindValueChanged(downloadFailed);
managedUpdated = Manager.ItemUpdated.GetBoundCopy();
managedUpdated.BindValueChanged(itemUpdated);
managerRemoved = Manager.ItemRemoved.GetBoundCopy();
managerRemoved.BindValueChanged(itemRemoved);
}
/// <summary>
/// Verifies that the given databased model is in a correct state to be considered available.
/// </summary>
/// <example>
/// In the case of multiplayer/playlists, this has to verify that the databased beatmap set with the selected beatmap matches what's online.
/// </example>
/// <param name="databasedModel">The model in database.</param>
protected virtual bool VerifyDatabasedModel([NotNull] TModel databasedModel) => true;
/// <summary>
/// Whether the given model is available in the database.
/// By default, this calls <see cref="IModelDownloader{TModel}.IsAvailableLocally"/>,
/// but can be overriden to add additional checks for verifying the model in database.
/// </summary>
protected virtual bool IsModelAvailableLocally() => Manager.IsAvailableLocally(Model.Value);
private void downloadBegan(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<TModel>>> weakRequest)
{
if (weakRequest.NewValue.TryGetTarget(out var request))
{
Schedule(() =>
{
if (request.Model.Equals(Model.Value))
attachDownload(request);
});
}
}
private void downloadFailed(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<TModel>>> weakRequest)
{
if (weakRequest.NewValue.TryGetTarget(out var request))
{
Schedule(() =>
{
if (request.Model.Equals(Model.Value))
attachDownload(null);
});
}
}
private ArchiveDownloadRequest<TModel> attachedRequest;
private void attachDownload(ArchiveDownloadRequest<TModel> request)
{
if (attachedRequest != null)
{
attachedRequest.Failure -= onRequestFailure;
attachedRequest.DownloadProgressed -= onRequestProgress;
attachedRequest.Success -= onRequestSuccess;
}
attachedRequest = request;
if (attachedRequest != null)
{
if (attachedRequest.Progress == 1)
{
State.Value = DownloadState.Importing;
Progress.Value = 1;
}
else
{
State.Value = DownloadState.Downloading;
Progress.Value = attachedRequest.Progress;
attachedRequest.Failure += onRequestFailure;
attachedRequest.DownloadProgressed += onRequestProgress;
attachedRequest.Success += onRequestSuccess;
}
}
else
{
State.Value = DownloadState.NotDownloaded;
}
}
private void onRequestSuccess(string _) => Schedule(() => State.Value = DownloadState.Importing);
private void onRequestProgress(double progress) => Schedule(() => Progress.Value = progress);
private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
private void itemUpdated(ValueChangedEvent<WeakReference<TModel>> weakItem)
{
if (weakItem.NewValue.TryGetTarget(out var item))
{
Schedule(() =>
{
if (!item.Equals(Model.Value))
return;
if (!VerifyDatabasedModel(item))
{
State.Value = DownloadState.NotDownloaded;
return;
}
State.Value = DownloadState.LocallyAvailable;
});
}
}
private void itemRemoved(ValueChangedEvent<WeakReference<TModel>> weakItem)
{
if (weakItem.NewValue.TryGetTarget(out var item))
{
Schedule(() =>
{
if (item.Equals(Model.Value))
State.Value = DownloadState.NotDownloaded;
});
}
}
#region Disposal
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
State.UnbindAll();
attachDownload(null);
}
#endregion
}
}